Download Wright Jaron - Computer Animation PDF

TitleWright Jaron - Computer Animation
Tags 3 D Modeling Auto Cad 3 D Computer Graphics Computer Animation
File Size23.4 MB
Total Pages252
Table of Contents
                            COMPUTER ANIMATION
CONTENTS
PREFACE
COMPUTER ANIMATION APPLIED
TO THE RECOVERY OF PREINDUSTRIAL HERITAGE:
A NEW APPROACH
	Abstract
	Introduction
	The Windmill
		Architecture
		Working
	Methodology
	Development
		1. General Outline of the Virtual Recreation of the ‘Sardinero’ Windmill
		2. Creation of CAD Model with AutoCAD and Import to Autodesk 3ds Max
			2.1. Fieldwork
			2.2. Modeling
				2.2.1. From AutoCAD, by Exporting .3ds Files
				2.2.2. From Autodesk 3ds Max, by Importing .dwg Files
		3. Cameras and Illumination
			3.1. Camera Movement. Creation of Path
			3.2. Illumination
		4. Animation of Working Parts
			4.1. Runner Stone Raising Mechanism
			4.2. Brake Rim Mechanism
		5. Materials and Maps. Mapping Coordinates
		6. Creation of Textures
		7. Rendering and Video Creation
		8. Postproduction
		Conclusion
		Funding
		References
VIRTUAL ENGINEERING IN AUGMENTED REALITY
	Abstract
	1. Introduction
		1.1. The Role of Virtual Engineering
		1.2. Augmented Reality
		1.3. Motivation and Objectives
	2. 3D Modelling in Augmented Reality
		2.1. Hardware Setup
		2.2. Software Setup
		2.3. Examples
	3. Simulating and Animating in AR
		3.1. Multibody Animation
		3.2. FEM Pre and Postprocessing
		3.3. CFD Postprocessing
	4. Conclusion
	References
A SURVEY OF POPULAR 3D SOFT-BODY
ANIMATION COMPRESSION APPROACHES
	1. Introduction
	2. An Overview of Mesh Coding Algorithms
		2.1.Static Mesh Compression
		2.2. Dynamic Mesh Coding Algorithms
			2.2.1.Registration-Based Compression
			2.2.2.Prediction-Based Compression
			2.2.3.Multiresolution Representation
			2.2.4.Other Coding Algorithms
			2.2.5.Encoding 3D Dynamic Meshes with Changing Connectivity
	3. Vertex Clustering for Dynamic Geometry Coding
		3.1.Overview of Vertex Clustering Techniques
			3.1.1.Topology-Based Clustering
			3.1.2.Geometry-Based Clustering
			3.1.3.Spectral-Based 3D Mesh Segmentation
			3.1.4.Analysis of Registration-Based Coding Algorithms
		3.2.ICP-based 3D Dynamic Geometry Compression
			3.2.1.PerformanceMetrics
		3.3.Impact of Vertex Clustering on Compression Performance
			3.3.1.Test Animations
			3.3.2.ExperimentalResults
		3.4.Comparison with PCA-Based Algorithms
	4.Conclusion
	References
VIRTUAL EMOTION TO EXPRESSION:
A COMPREHENSIVE DYNAMIC EMOTION
MODEL TO FACIAL EXPRESSION GENERATION
USING THE MPEG-4 STANDARD
	Abstract
	1.Introduction
	2.Emotion Models and Related Work
	3.The Emotion Hypercube
		3.1.Derived Emotions
		3.2.Binary Derived EmotionsTaxonomy
	4.Modeling Affective Phenomena in H
		4.1.Affective Pattern Description
		4.2.The Dynamics of an Affective Pattern
	5.VeeM: Virtual Emotion to Expression Model
	6.The MPEG-4 Standard
	7.VeeM applied on an MPEG-4 Face Model
	8.Conclusion
	References
EXAMPLE-BASED PERFORMANCE-DRIVEN
ANIMATION OF AN ANATOMICAL FACE MODEL
	Abstract
	1.Introduction
	2.Previous and Related Work
	3.Creating Key Expressions on An Anatomy-based Face Model
	4.Face Deformation Subspace Model
	5.Tracking the Face
	6.Facial Expression Retargeting
	7.Results
	8.Conclusion
	References
DYNAMICS FOR MANAGING OCCLUSION
OF BUILDINGS IN PANORAMIC MAPS
	Abstract
	1.Introduction
	2.RelatedWork
	3.The Occlusion Index
	4.Modification of Viewpoint
	5.Displacing Buildings
	6.Making Buildings Transparent
	7.Altering Heights of Buildings
	8.Results and Discussion
	9.Conclusions
	Acknowledgment
	References
CONSTRAINT-BASED AND FEATURE-BASED
CAD SYSTEMS AND APPLICATIONS
	Abstract
	1. Introduction
	2. Computer Aided Design Representation Schemes
		2.1. Raw Data
		2.2. Boundary Representation (Brep)
		2.3. Volume Modeling
		2.4. Higher-Level Representations in CAD
	3. Geometric Constraint Solving
		3.1. Numerical Constraint Solvers
		3.2. Constructive Constraint Solvers
			Rule-Constructive Solvers
			Graph-Constructive Solvers
		3.3. Propagation Methods
		3.4. Symbolic Constraint Solvers
		3.5. Hierarchical and Hybrid Approaches
	4. CAD Applications from a Feature-Based/Constraint-Based
Point of View
		4.1. Parametric Feature Based Design in Manufacturing Systems
		4.2. Feature-Based Modeling for Reverse Engineering
	5. Conclusion
	References
COMPUTER AIDED GEOMETRIC DESIGN
WITH POWELL-SABIN SPLINES
	Abstract
	1.Introduction
	2.Powell-Sabin Splines
		2.1. Polynomials on Triangles
		2.2.The Powell-Sabin Spline Space
		2.3. A B-spline Representation
		2.4.Properties of the B-spline Basis
		2.5. A Bernstein-B´ezier Representation
	3.Spline Subdivision
		3.1.Refinement Rules of the Triangulation
		3.2.The Construction of Refined Control Triangles
		3.3.Applications
	4.QHPS Splines
		4.1.The Hierarchical Powell-Sabin Spline Space
		4.2.A Quasi-hierarchical Powell-Sabin Spline Basis
		4.3.Properties of the QHPS B-spline Basis
		4.4. A Practical Implementation
	5.NURPS Surfaces
		5.1.Rational Powell-Sabin Surfaces
		5.2.Modelling with NURPS Surfaces
		5.3.NURPS Subdivision
		5.4.Quadrics as NURPS Surfaces
	6.Conclusion
	References
AN ONTOLOGY OF COMPUTER-AIDED DESIGN
	Abstract
	1. Introduction
	2. An Object-Centred Ontology of Design
		2.1. An Ontology of Design Objects
			2.1.1. Object Function
			2.1.2. Object Behaviour
			2.1.3. Object Structure
			2.1.4. Relationships between Object Function, Behaviour and Structure
		2.2. An Ontology of Design Worlds
			2.2.1. The External World
			2.2.2. The Interpreted World
			2.2.3. The Expected World
			2.2.4. Relationships between the Three Worlds
			2.2.5. A More Detailed Framework of Design Interactions
		2.3. The Situated Function-Behaviour-Structure Framework
	3. A Process-Centred Ontology of Design
		3.1. An Ontology of Processes
			3.1.1. Process Function
			3.1.2. Process Behaviour
			3.1.3. Process Structure
			3.1.4. Relationships between Process Function, Behaviour and Structure
		3.2. An Ontology of Design Processes
	4. An Ontological Framework for Computer-Aided Design Support
		4.1. Computer-aided Design Support for Action
			4.1.1. Support for Communicating the Design
			4.1.2. Support for Initiating Reflective Conversation
		4.2. Computer-aided Design Support for FBSo Transformations and
Evaluation
		4.3. Computer-aided Design Support for Focussing
		4.4. Computer-aided Design Support for Interpretation
			4.4.1. Support for Transfer of Design Concepts as Intended
			4.4.2. Support for Re-Interpretation of Design Concepts
		4.5. Computer-aided Design Support for Constructive Memory
			4.5.1. Support for Retrieval of Design Concepts as Stored
			4.5.2. Support for Re-Construction of Design Concepts
	5. Conclusion
	Acknowledgments
	References
INDEX
                        

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