Download White Dwarf - Issue 59 - Games Workshop PDF

TitleWhite Dwarf - Issue 59 - Games Workshop
File Size11.1 MB
Total Pages79
Table of Contents
                            Opening Salvo
New Releases
Forge World
Hall of Fame
Armies of The End Times
On the Campaign Trail
The Clash of Heroes
The Rules
This Week In...
The End
                        
Document Text Contents
Page 2

Table of Contents

Front Cover

Contents

Opening Salvo

New Releases

Forge World

Hall of Fame

Armies of The End Times

On the Campaign Trail

The Clash of Heroes

The Rules

This Week In...

The End

Page 39

Got a Warhammer army? Got the five books of the End Times? Not sure what
to do next? You need to fight for the survival or destruction of the world,
that’s what. Arm your troops, ready your war machines and brief your
captains, because your army’s going on campaign.

If you’re a regular reader of White Dwarf, you’ll recall that way back in issue 23 we talked
about campaigns and what they mean for your games. A lot has changed since then.
Nagash has returned, Archaon has marched on the Empire, Karl Franz had died and
subsequently been reborn and something unspeakable has happened to Lustria and
Ulthuan (and Khemri, the Empire and Bretonnia, come to think of it). The End Times

Page 40

have shaken the Warhammer world to its foundations.

So what better time to kick off a Warhammer campaign! For those of you new to the
term, a campaign is a series of battles linked by a story. The story could be based around a
particular race, a region of land, a noble hero and his army, an evil villain and his
marauding horde, a piece of literature from a Black Library novel, a battle mentioned in
an army book or countless other sources of inspiration. This article is all about exploring
that inspiration while giving you a few ideas on how to create your own campaign set
during the End Times.

As we mentioned in the Armies of the End Times article earlier in the issue, the five
books of the End Times are a great place to look for inspiration. Each of them contains an
incredible story full of violence and bloodshed, plus a host of narrative scenarios – 50 in
total across the five books – many of which can be linked together to form a campaign. If
you know enough people with enough armies you could, conceivably, fight your way from
La Maisontaal to the End of All Things.

The best way to fight a Warhammer campaign is to use the Lords of Battle system
presented in Warhammer: Thanquol – perfect for anyone new to the campaign scene and
equally handy for seasoned crusaders. There’s even a campaign laid out in the same book
– the encouragingly named (if you’re a Skaven player) Doom of Belegar, which serves as a
great example of how the system works. There’s a second campaign in Warhammer:
Archaon, linking the seven battles that take place at Middenheim into one epic, final
confrontation.

FOLLOWING A LEGEND

Almost every hero or villain in Warhammer appears in the End Times storyline in some
way or another, be it in the background, a Black Library novel or in the scenarios
presented in the books. You could easily base your campaign on the trials and tribulations
of such a hero, following them from their first battle, right up to the end of all things.
Arkhan the Black’s campaign across Bretonnia, into Sylvania, on to Khemri and then back
to Sylvania is a great example of a story that could be made into a campaign. Similarly,
Valten, Exalted of Sigmar would make for a great story, following him from his first battle
at Heffengen, through battles along the Auric Bastion and right up to the siege of
Middenheim where he faces off against Archaon.

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