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TitleThe relation between personality, immersion experience and narrative games
LanguageEnglish
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ACKNOWLEDGMENTS

First of all, I would like to thank my supervisor, Dr Charlene Jennett, for her

guidance, help, patient and encouragement throughout the whole project. I

would also like to thank Dr Anna Cox for her insightful advices. Thanks also to

all the participants that spent time on my survey as well as experiment.

I would also like to thank Dr Paul Cairns for his advice on statistical analysis

and Dr Sacha Brostoff from Computer Science Department for his help with

online survey.

I am grateful to David Tisserand in Sony Computer Entertainment Europe

Limited for helpful discussions and advice on selecting games and for his

kindness of lending PS3 console and games for my study.

Finally, I would like to thank my family, friends for all their help and support

during this project and throughout this course.

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something you were experiencing, rather than something you were just doing’.

The response to these items from high score may be affected by their

tendency of interacting with other people, which causes them more aware of

the real world, compared to low scorers.

The significantly positive correlation between openness (O) and IEQ score

indicated that people with high score on O tend to score higher in the overall

immersion experience. One of the characteristics of O, comparing to low

scorer, is that they are more aware of their feeling, which implies that they are

more sensitive while reporting their feeling. As the IEQ is a self-reported

questionnaire, the result is consistent with the characteristic of high scorer on

O. At the same time, there was a significantly positive correlation between O

and real world dissociation (RWD), which is also consistent with the

characteristic of O. High scorers on O tend to be more imaginative and

creative. Therefore, they have the tendency to show appreciation of

imaginatively and creativity while being in a fictionalised game.

Agreeableness (A) had significantly negative correlation with all the immersion

factors as well as IEQ score. This was an unexpected result as the tendency

described about A is to make the respondent good (Graziano & Tobin, 2002),

which contradicted with our result. The possible reasons are discussed in

Chapter 5.

The significantly negative correlation between Conscientiousness (C) and

RWD indicted that one with tendency of high self-discipline is less experience

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dissociation with real world. As high scorers on C are more organised and

dutiful, they are less likely to neglect the real world affair, which may result in

their lower rating on RWD items.

11 factors were retained and named according to the items co-loaded. The

items from two questionnaires contributing to the factors did not overlap. That

is, 4 out of 11 were immersion factors and 7 were from personality factors.

According to Kline (1998)’s approach, if two constructs overlap, it suggests

that the constructs are very similar, or even measuring the same thing.

However, there is no overlap in two questionnaires from our result, which

suggests that personality traits and immersion experience are two distinct and

unique constructs.

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universe or the human condition

I have a lot of intellectual curiosity .470 .379 .481

I seldom notice the moods or feelings that different

environments produce
.397 .336

I often try new and foreign foods .342 .190

I try to be courteous to everyone I meet .366 .490 .438

I generally try to be thoughtful and considerate .359 .485 .552

I don’t consider myself especially light-hearted .425 .354

I laugh easily .332 .364 .371

Most people I know like me .338 .335

I don’t like to waste my time day-dreaming .234

I believe letting students hear controversial speakers

can only confuse and mislead them
.554 .359

I believe we should look to our religious authorities for

decisions on moral issues
.537 .344

Once I find the right way to do something, I stick to it .315 .300

The IEQ

To what extent did you find the game easy? .761 .644

To what extent did you find the game challenging? .443 -.630 .653

How well do you think you performed in the game? .444 .521 .529

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Were you in suspense about whether or not you

would lose the game?
.587 .518

At any point did you find yourself become so involved

that you wanted to speak to the game directly?
.542 .431

Were there any times during the game in which you

just wanted to give up?
-.370 .446 .419

Note. Factor loading < .3 are supressed

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