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TitleTechnology of Filmmaking
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Table of Contents
                            Chapter 1: Introduction
	Purpose:
	Scope:
	Methodology
Chapter 2: Development
Chapter 3: 3D
	Autostereoscopy (glasses-free 3D):
	Motion capture:
		Advantages
		Disadvantages
		Methods and systems
Chapter 4: Digital 3D
	Digital 3D:
	Difference between Old 3D and Digital 3D:
		Old 3D movies:
		Digital 3D:
	Re-rendering of computer animated films:
		Walt Disney Digital 3D:
	Tangled
		Characters and environment movement
		Cameras and techniques used in Tangled
Chapter 5: Fusion camera system
	Fusion Camera Systems:
	Cament:
		Avatar:
	 The Avatars Look:
	 Creating creatures in Avatar:
	 Making Pandora real:
	Tron Legacy:
		Cameras and shooting:
		Software used, design and effects:
		Visual effects
Chapter 6: IMAX and Red Epic camera and other systems
	Digital IMAX:
	Digital IMAX 3D Camera:
	Hubble (Astronauts as Filmmakers):
		Technology used:
			Using “HFR” technology:
		Visual effects of the hobbit:
	Oz the great and powerful
		Visual effects in OZ:
			 The flying monkey,   Finley:
			 The china girl:
Chapter 7: 2D to 3D?
	2D films made with 3D forms: Alice in wonderland
		Types of camera
		Technology used
			 The Red Queen:
			 Alice:
		Visual effects of the film
	Old 2D films released in that way then are converted into 3D
		Jurassic park:
Chapter 8: Future of filmmaking
	4D:
		4D is a technique for presenting not shooting:
		Converting 3D into 4D:
		Marketing 4D films:
	5D
	7D
		7D definition and popularity
		7D theatre features
		Difference between 4D and 7D
	Future vision
		The Hobbit box office:
Conclusion:
References:
                        
Document Text Contents
Page 1

Cairo University,

Faculty of Computers and Information

Submitted to:

Dr. Ihab El-Khodary

1, June, 2014


By:
• Basant Mohamed Medhat Tawfik
• Bassant Mossad Abd El-Rahman
• Dalia Ihab Yousry Abd-El Fattah
• Dalia Mohamed Mostafa Zaki
• Sohaila Muhammad Diaa El-Deen
• Hager Gamal Hassan Mohamed

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`

Table of Contents
Chapter 1: Introduction .............................................................................................. 1

Purpose: ................................................................................................................... 2

Scope: ...................................................................................................................... 2

Methodology ........................................................................................................... 3

Chapter 2: Development ............................................................................................ 4

Photography ............................................................................................................ 5

The first Camera photography ............................................................................. 5

Black and white photography .............................................................................. 5

Color photography ............................................................................................... 5

Maxwell ............................................................................................................... 6

The digital camera................................................................................................... 6

Cinematography ...................................................................................................... 7

Motion picture ..................................................................................................... 7

Visual effect ......................................................................................................... 7

Digital video cameras ........................................................................................ 11

Chapter 3: 3D ........................................................................................................... 12

3D .......................................................................................................................... 13

3D viewer systems ................................................................................................ 14

Passive Viewers ................................................................................................. 15

Autostereoscopy (glasses-free 3D): ................................................................... 17

Motion capture: ..................................................................................................... 18

Advantages ........................................................................................................ 18

Disadvantages .................................................................................................... 19

Methods and systems ......................................................................................... 19

Chapter 4: Digital 3D ............................................................................................... 20

Digital 3D: ............................................................................................................ 21

II

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Fusion Camera Systems:
The Fusion Camera System’s invention as shown in Figure 35 was built upon the
existing of 3D systems; the previous systems required the use of two cameras.
From this point we've to mention the great
role of James Cameron and Pace who took
the knowledge of how a brain could
translate and process a motion 3D picture
and created a system that was able to put
different components into one complete
picture using one camera with two lenses
that works together simulating the human
eye.

So we can define the Fusion Camera
System as one camera that is capable of
processing multiple aspects at the same
time.

Cament:
Cament is a thing that allows a network of different devices to work together.
It is incorporated recording, playback options and images. The Fusion Camera
System’s utilization of a cament created a smoother and more cohesive filming
process than had ever been possible with other 3D systems. Directors became able
to go back and edit filming in a more precise manner because all components of
the video had been combined during the filming process. The use of a cament in
the Fusion Camera System cut the editing process in half and enhanced the quality
of filming.
Fusion camera is applied on many movies such as Avatar and Tron legacy:



Avatar:
The director (James Cameron) said that the film is a combination of a full live-
action shoot with computer-generated characters and live environments (60%
computer-generated elements and 40% live action), this live action was shot with
the modified version of the digital 3D Fusion Camera System.

Figure 35: Fusion Camera

26

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`
Avatar was done at 24 frames per second (HFR technology), Cameron used CGI
technology as shown in Figure 36 and he used his virtual camera system, by using
motion capture in filmmaking, which showed the actor's virtual counterparts in the
time of filming, which allowed the director to direct the scenes as if he was
shooting a normal scene, but any other elements cannot be seen until the motion
capture of the actors is complete.



















From the challenges that faced the crew of the film:

• The Avatars Look:
The director wanted to create
nine-foot tall blue people as in
Figure 37, but he didn't want
to use makeup nor any
costume fittings to make them
appear in that way, instead he
used technology, he used
motion capture but this time
he didn't need a computer as
he has the fusion camera
which make them appear in
that shape without any editing,

Figure 36: CGI Technology

Figure 37: Nine-foot tall people of Avatar

27

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`
Dolby 3D (16/5/2014)

http://en.wikipedia.org/wiki/Dolby_3D

2D to 3D conversion (9/5/2014)

http://en.wikipedia.org/wiki/2D_to_3D_conversion

4D (30/5/2014)

http://en.wikipedia.org/wiki/4D_film

7D theatre (18/5/2014)

http://7dtheater.com/blog/

Alice in wonder land (28/5/2014)

http://www.popularmechanics.com/technology/digital/3d/aliceinwonderland3dvfx

OZ the great and powerful (26/5/2014)

http://news.moviefone.com/2013/03/07/oz-the-great-and-powerful-review/

Tron Legacy (2/5/2014)

http://en.wikipedia.org/wiki/Tron:_Legacy

Hubble 3D (9/5/2014)

http://en.wikipedia.org/wiki/Hubble_3D

Avatar (22/5/2014)

https://www.facebook.com/l.php?u=https%3A%2F%2Fwww.youtube.com%2Fwat
ch%3Fv%3D1wK1Ixr-UmM&h=GAQEdkOwd

https://www.youtube.com/watch?v=Vt-XCDjyDNs

https://www.youtube.com/watch?v=Vt-XCDjyDNs

http://www.pandorapedia.com/human_operations/rda/the_avatar_program

http://avatarblog.typepad.com/avatar-blog/2010/06/the-world-of-avatar-how-did-
cameron-make-pandora-so-real.html

59


http://en.wikipedia.org/wiki/Dolby_3D
http://en.wikipedia.org/wiki/2D_to_3D_conversion
http://en.wikipedia.org/wiki/4D_film
http://7dtheater.com/blog/
http://www.popularmechanics.com/technology/digital/3d/aliceinwonderland3dvfx
http://news.moviefone.com/2013/03/07/oz-the-great-and-powerful-review/
http://en.wikipedia.org/wiki/Tron:_Legacy
http://en.wikipedia.org/wiki/Hubble_3D
https://www.facebook.com/l.php?u=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D1wK1Ixr-UmM&h=GAQEdkOwd
https://www.facebook.com/l.php?u=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D1wK1Ixr-UmM&h=GAQEdkOwd
https://www.youtube.com/watch?v=Vt-XCDjyDNs
https://www.youtube.com/watch?v=Vt-XCDjyDNs
http://www.pandorapedia.com/human_operations/rda/the_avatar_program
http://avatarblog.typepad.com/avatar-blog/2010/06/the-world-of-avatar-how-did-cameron-make-pandora-so-real.html
http://avatarblog.typepad.com/avatar-blog/2010/06/the-world-of-avatar-how-did-cameron-make-pandora-so-real.html

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`
http://avatarblog.typepad.com/avatar-blog/2010/04/how-did-they-create-the-
creatures-for-avatar-the-3d-technology-used-for-the-
film.htmlhttp://screenrant.com/crazy-3d-technology-james-cameron-avatar-kofi-
3367/

http://www.fanpop.com/clubs/james-camerons-
avatar/videos/8895378/title/stereoscopic-3d-camera-technology

http://en.wikipedia.org/wiki/Avatar_(2009_film)

The Hobbit (23/5/2014)

http://en.wikipedia.org/wiki/The_Hobbit_(film_series)

http://blog.vincentlaforet.com/.../the-hobbit-an.../

Tangled (18/5/2014)

http://en.wikipedia.org/wiki/List_of_3D_films

Box office (15/5/2014)

http://www.theguardian.com/culture-professionals-network/culture-professionals-
blog/2013/aug/09/technology-theatre-box-office-digital



60


http://avatarblog.typepad.com/avatar-blog/2010/04/how-did-they-create-the-creatures-for-avatar-the-3d-technology-used-for-the-film.html
http://avatarblog.typepad.com/avatar-blog/2010/04/how-did-they-create-the-creatures-for-avatar-the-3d-technology-used-for-the-film.html
http://avatarblog.typepad.com/avatar-blog/2010/04/how-did-they-create-the-creatures-for-avatar-the-3d-technology-used-for-the-film.html
http://avatarblog.typepad.com/avatar-blog/2010/04/how-did-they-create-the-creatures-for-avatar-the-3d-technology-used-for-the-film.html
http://screenrant.com/crazy-3d-technology-james-cameron-avatar-kofi-3367/
http://www.fanpop.com/clubs/james-camerons-avatar/videos/8895378/title/stereoscopic-3d-camera-technology
http://www.fanpop.com/clubs/james-camerons-avatar/videos/8895378/title/stereoscopic-3d-camera-technology
http://en.wikipedia.org/wiki/Avatar_(2009_film)
http://en.wikipedia.org/wiki/The_Hobbit_(film_series)
http://blog.vincentlaforet.com/.../the-hobbit-an.../
http://en.wikipedia.org/wiki/List_of_3D_films
http://www.theguardian.com/culture-professionals-network/culture-professionals-blog/2013/aug/09/technology-theatre-box-office-digital
http://www.theguardian.com/culture-professionals-network/culture-professionals-blog/2013/aug/09/technology-theatre-box-office-digital

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