Title | Technology of Filmmaking |
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File Size | 5.4 MB |
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Total Pages | 68 |
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Table of Contents
Chapter 1: Introduction
Purpose:
Scope:
Methodology
Chapter 2: Development
Chapter 3: 3D
Autostereoscopy (glasses-free 3D):
Motion capture:
Advantages
Disadvantages
Methods and systems
Chapter 4: Digital 3D
Digital 3D:
Difference between Old 3D and Digital 3D:
Old 3D movies:
Digital 3D:
Re-rendering of computer animated films:
Walt Disney Digital 3D:
Tangled
Characters and environment movement
Cameras and techniques used in Tangled
Chapter 5: Fusion camera system
Fusion Camera Systems:
Cament:
Avatar:
The Avatars Look:
Creating creatures in Avatar:
Making Pandora real:
Tron Legacy:
Cameras and shooting:
Software used, design and effects:
Visual effects
Chapter 6: IMAX and Red Epic camera and other systems
Digital IMAX:
Digital IMAX 3D Camera:
Hubble (Astronauts as Filmmakers):
Technology used:
Using “HFR” technology:
Visual effects of the hobbit:
Oz the great and powerful
Visual effects in OZ:
The flying monkey, Finley:
The china girl:
Chapter 7: 2D to 3D?
2D films made with 3D forms: Alice in wonderland
Types of camera
Technology used
The Red Queen:
Alice:
Visual effects of the film
Old 2D films released in that way then are converted into 3D
Jurassic park:
Chapter 8: Future of filmmaking
4D:
4D is a technique for presenting not shooting:
Converting 3D into 4D:
Marketing 4D films:
5D
7D
7D definition and popularity
7D theatre features
Difference between 4D and 7D
Future vision
The Hobbit box office:
Conclusion:
References: