Download Simulink 3D Animation User's Guide - MathWorks PDF

TitleSimulink 3D Animation User's Guide - MathWorks
Tags3D Animation
File Size6.1 MB
Total Pages548
Document Text Contents
Page 1

Simulink® 3D Animation™

User's Guide


Page 2

How to Contact MathWorks

Latest news:

Sales and services:

User community:

Technical support:

Phone: 508-647-7000

The MathWorks, Inc.
3 Apple Hill Drive
Natick, MA 01760-2098

Simulink® 3D Animation™ User's Guide
© COPYRIGHT 2001–2017 by HUMUSOFT s.r.o. and The MathWorks, Inc.
The software described in this document is furnished under a license agreement. The software may be used
or copied only under the terms of the license agreement. No part of this manual may be photocopied or
reproduced in any form without prior written consent from The MathWorks, Inc.
FEDERAL ACQUISITION: This provision applies to all acquisitions of the Program and Documentation
by, for, or through the federal government of the United States. By accepting delivery of the Program
or Documentation, the government hereby agrees that this software or documentation qualifies as
commercial computer software or commercial computer software documentation as such terms are used
or defined in FAR 12.212, DFARS Part 227.72, and DFARS 252.227-7014. Accordingly, the terms and
conditions of this Agreement and only those rights specified in this Agreement, shall pertain to and
govern the use, modification, reproduction, release, performance, display, and disclosure of the Program
and Documentation by the federal government (or other entity acquiring for or through the federal
government) and shall supersede any conflicting contractual terms or conditions. If this License fails
to meet the government's needs or is inconsistent in any respect with federal procurement law, the
government agrees to return the Program and Documentation, unused, to The MathWorks, Inc.


MATLAB and Simulink are registered trademarks of The MathWorks, Inc. See for a list of additional trademarks. Other product or brand
names may be trademarks or registered trademarks of their respective holders.

MathWorks products are protected by one or more U.S. patents. Please see for more information.

Page 274

7 Viewing Virtual Worlds

To display the navigation panel again, click the Show Panel left arrow on the minimized
navigation panel icon.

To minimize the navigation panel by default, from the MATLAB Toolstrip, set the
Preferences > Simulink 3D Animation > Canvas > Navigation panel preference to

The minimized navigation panel is blue for the active viewer and gray for the inactive

Viewer Keyboard Shortcuts

Navigation Function Keyboard Shortcut

Use full-screen mode. Ctrl+f
Undo move. Backspace
Start or stop recording. Ctrl+r
Capture frame. Ctrl+i
Start or stop simulation. Ctrl+t
Straighten up and make the camera stand on the
horizontal plane of its local coordinates.


Zoom in and out. +/-
Toggle the headlight on and off. F6
Toggle the navigation zones on and off. F7
Toggle the wireframe option on and off. F5
Toggle the antialiasing option on and off. F8
Go to default viewpoint. Esc
Return to current viewpoint. Home
Go to previous viewpoint. Page Up
Go to next viewpoint. Page Down
Camera is bound/unbound from the viewpoint. F10
Set the navigation method to Walk. Shift+w
Set the navigation method to Examine. Shift+e
Set the navigation method to Fly. Shift+f


Page 275

Navigate Using the Simulink 3D Animation Viewer

Navigation Function Keyboard Shortcut

Move the camera forward and backward. Shift Up/Down Arrow
Pan the camera up and down. Up/Down Arrow
Pan the camera right and left. Left/Right Arrow, Shift

+Left/Right Arrow
Slide up and down. Alt+Up/Down Arrow
Slide left and right. Alt+Left/Right Arrow
Pressing Ctrl alone acquires the examine lock
at the point of intersection between the line
perpendicular to the screen, coming through
the center of the viewer window, and the closest
visible surface to the camera. Pressing the arrow
keys without releasing Ctrl rotates the viewpoint
about the acquired center point.

Ctrl+Left/Right/ Up/Down Arrow

Tilt the camera right and left. Shift+Alt+Left/ Right Arrow

Mouse Navigation

The following table summarizes the behavior associated with the movement modes and
navigation zones when you use your mouse to navigate through a virtual world. Turn
on the navigation zones and experiment by clicking and dragging your mouse in the
different zones of a virtual world.

Simulink 3D Animation Viewer Mouse Navigation

Movement Mode Zone and Description

Walk Outer — Click and drag the mouse up, down, left, or right to
slide the camera in any of these directions in a single plane.

Inner — Click and drag the mouse up and down to move forward
and backward. Drag the mouse left and right to turn left or right.

Examine Outer — Click and drag the mouse up and down to move forward
and backward. Drag the mouse left and right to slide left or right.

Inner — Click and drag the mouse to rotate the viewpoint
around the origin of the scene.


Page 547


Find definitions of key terminology for working with virtual worlds.

simulation The process of running a dynamic system in nonreal time
to observe its behavior.

virtual figure object A handle to a Simulink 3D Animation viewer window.

virtual node object A handle to a node in a virtual world that allows access to
the node's properties.

Virtual Reality Modeling

The specification for displaying three-dimensional objects
using a VRML viewer.

virtual world An imaginary world where you can navigate around
objects in three dimensions.

virtual world object A handle to a virtual world that allows you to interact
with and control the world.

VRML Virtual Reality Modeling Language. See “Virtual Reality
Modeling Language (VRML)” on page 1-14.

X3D (Extensible 3D) ISO standard is an open standards file
format and runtime architecture for representing and
communicating 3D scenes and objects. X3D and VRML
share many similar approaches, such as their coordinate
systems and the description of objects using nodes and
their fields. X3D provides several extensions, including
additional nodes, fields, encoding, scene access interfaces,
additional rendering control, and geospatial support. See
“X3D Support” on page 1-11.


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