Download Shadow Realms Live Action Role Playing Game Player's Manual PDF

TitleShadow Realms Live Action Role Playing Game Player's Manual
LanguageEnglish
File Size565.3 KB
Total Pages123
Document Text Contents
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Shadow Realms
Live Action Role Playing Game


Player’s Manual

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Table of Contents



Creating a Character 4

World History 6

Races of Dremlin 15

Deities of Dremlin 31

Combat Rules 36

Armour Rules 45

Production Skills 49

Skill Charts 65

Skill Descriptions 71

Magic Rules 94

Spell Lists 98

Spell Descriptions 100

Glossary & Miscellaneous Rules 113

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Level of Smithing
1 Craft/Repair Arms & Armour
2 Increased Repair
3 May craft Shatter Resistant Weapons and Shields (x1)
4 May craft Re-Enforced Shields
5 Increased Repair
6 May Craft Re-Enforced Armour ,

May craft Shatter Resistant Weapons and Shields (x2)
7 Increased Repair
8 May craft Weapons with Perfect Balance
9 May craft Shatter Resistant Weapons and Shields (x3)

May craft Master Crafted Shields
10 May work Bestial Hide
11 May craft Mithril Shields
12 Increased Repair
13 May craft Master Crafted Weapons
14 May craft Mithril Weapons
15 Increased Repair
16 Increased Repair

May craft Adamantine Shields
17 Increased Repair

May craft Master Crafted Armour
18 May craft Mithril Armour
19 Increased Repair

May craft Adamantine Weapons
20 Increased Repair

May craft Adamantine Armour


Special Weapons & Armour


Iron Weapons

Iron Weapons are cheap to make, however th ey are much more labour intensive. These
weapons cost double the total prod uction points to make the same item in steel. Iron Weapons
cost half the silver pieces of the same item made of steel. Additionally, the character must have
access to enough production points of raw iron to make the weapon. Raw iron typically cost 1
Silver Piece per 5 Production Points of the base item. For instance, a Long Sword requires 1 Silver
worth of Iron, irregardless of the items qualit y. Iron Weapons typically sell for 3sp per 1pp.

Shatter Resistant Weapons

These come in three varieties; Resist Shatte r x1, x2, or x3. To add a Shatter Resist to a
weapon a smith must add producti on equal to x2, x3, or x4 the base Production of the item. A

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spent Resist Shatter may be restored to a weapon . This requires twice the base Production value
of the item and 1 Silver per Produc tion Point. It is twice as diffic ult to forge or repair a Shatter
Resistant Iron Weapon.

Perfect Balance

These weapons are created with such skill that they inflict one extra point of damage.
The weapons base damage increases by 1. A Perfect Balance weapon requires x10 the base
items Production to create.

Master Crafted Weapons

Characters can make weapons that have Shatter Resistance (x5) and have Perfect
Balance. The Production Cost for a Master Crafte d Shatter Resistant weapon is x16 of the base
item.
A Perfect Balance x5 Resist Shatter Long Sw ord (base 5 Production) would cost x16 which
is 80 Production and 80 silver pieces (8 gold), and sell for approximately 40 gold. The same
weapon in Mithril would require 160 Production, cost 270 silver (27 gold) total to make, and could
sell for approximately 160 gold!

Mithril Weapons

Mithril Weapons are forged of a liquid me tal and are rumoured to be able to harm
creatures normally immune to steel. These weapons cost double the total production points to
make the same item in steel. Mithril Weapons cost 1 silver piece per the new production point
total. Additionally, the character must have access to enough production points of raw mithril
to make the weapon. Raw mithril typically cost 2 Gold Pieces per Production Point of the base
item. For instance, a Long Sword requires 10 Gold worth of Mithril, irregardless of the items
quality. Mithril Weapons typically sell for 10sp per 1pp.


Re-enforced Armour

Such armour has provides additional protection without sacrificing mobility. Re-enforced armour
increases the Armour Points granted by 50%. Re-enforced armour requires 2 times the base
Production Points.




Master Crafted Armour

Armour crafted by master smiths can take more punishment in battle than mere stock armour.
Such armour, when reduced below 0 Armour Points, will only lose 1 permanent armour point,
instead of the usual 5. Master Crafting requir es 10 times the base production points. Master
Crafted, Re-Enforced Armour requires x12 the base Production Points.

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8) Get shot!

Hafted Weapons

If you can construct a sword, axes, maces, staves and hammers are straightforward.

Any two handed weapon must be cons tructed with 1" minimum PVC piping.

Hammers and axes, as well as any other weapon wi th a large striking section should have the
blade/hammer head made of open cell foam, constructed in the same manner as
piercing/waylay tips. Take care when attaching this piece, it will absorb the brunt of attacks and
can off rip off easily.

Any weapon with a large haft (spears, staves) mu st have the haft covere d in closed cell foam,
regardless if it is to be used as a striking edge.
If it is to be used as a striking edge, a double layer is to be used.
A section of the haft, to be used as a grip, may be left uncovered, or covered in hockey tape.
This section should be positioned so that as little uncovered pipe as possible remains.


Spell Packets

Although not made of foam, they are included here for completion.

Materials

1) Cloth, cut into 4"x4" pieces.
2) Birdseed. (No other material should be used. Sand is to heavy, sawdust too light)
3) Elastic Bands (String may be su bstituted. Use elastic bands, it's way easier)

Construction

1) Take the 4inc h x 4inch square of cloth.
2) Put approximately a 1-inch cube of birdseed in the center of the square.
3) Bunch the sides togeth er so that no bi rdseed will leak.
4) Twist an elastic band around the fabric to keep it closed.

Repeat a few hundred times.

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