Download Numenera Character Options 2 PDF

TitleNumenera Character Options 2
Tags Teachers Noun Persuasion Cognitive Science
File Size8.7 MB
Total Pages97
Table of Contents
                            Table of Contents
Introduction: Still More Options
Chapter 1: New Character Types
	Glint
		Glint Background
			Genetics
			Enhancements
			Training and Experience
			Glint Background
		Glint Connection
		Glint Stat Pools
		Glint Tiers
			First-Tier Glint
			Second-Tier Glint
			Third-Tier Glint
			Fouth-Tier Glint
			Fifth-Tier Glint
			Sixth-Tier Glint
		Glint Example
	Seeker
		Seeker Background
			Strange Experience
			Unnatural Fortitude
			A Unique Attitude
			Seeker Background
		Seeker Connection
		Seeker Stat Pools
		Seeker Tiers
			First-Tier Seeker
			Second-Tier Seeker
			Third-Tier Seeker
			Fourth-Tier Seeker
			Fifth-Tier Seeker
			Sixth-Teir Seeker
		Seeker Example
Chapter 2: New Descriptors
	General Descriptors
		Abrasive
		Aggressive
		Altruistic
		Amusing
		Deliberate
		Devout
		Efficient
		Extraterrestrial
		Fabulous
		Gregarious
		Insolent
		Intimidating
		Lonely
		Manipulative
		Marine
		Meek
		Mercurial
		Obsessive
		Passionate
		Polyglot
		Rebellious
		Resourceful
		Subterranean
		Ultraterrestrial
		Vigilant
	Location-Based Descriptors
		Coraoan
		Desert-Dwelling
		Elychnious
		Frostborn
		Gaian
		Rayskelan
		Vralkan
	Racial Descriptors
		Artificially Intelligent
		Calramite
		Echryni
		Naiadapt
			Naiadapt Dyremmi Abilities
		Ormyrl
		Proxima
		Skeane
Chapter 3: New Foci
	Foci in this Chapter
		Abides in Crystal
		Absorbs Energy
		Abuses Alchemy
		Becomes Energy
		Charges Right In
		Conceals the Truth
		Delved too Deeply
		Devotes Everything to the Cause
		Fell From Another World
		Figures Things Out
		Forges a Bond
		Gazes into the Abyss
		Likes to Break Things
		Lives on the Road
		Makes Something Out of Nothing
		Manipluates Force
		Plays Tricks
		Provides Support
		Shapes Liquid
		Speaks to the Datasphere
		Stares Down Adversity
		Steps into the Outside
		Ventures into the Night
		Wields a Whip
		Wonders
	Special: Gaining Insight
		Sample Insights
		GM-Instigated Insights
Chapter 4: New Organizations
	Cabal of Whispers
	The Conflux
	Grey Company
	Moonwreckers
	Pact of Jarash
	The Schism
	Twelfth Ode
	Edacious Scent Marker
Index
                        
Document Text Contents
Page 1

BY MONTE COOK AND

Page 2

CHARACTER OPTIONS 2

Page 48

47

NEW FOCI

More than descriptor or type, focus is what
makes your character unique. No two PCs
in a group should have the same focus. Your
focus gives you benefits when you create
your character and each time you ascend to
the next tier. It’s the verb of the sentence “I
am an adjective noun who verbs.”

The foci presented here supplement those
found in the Numenera corebook. Some of
them are much more specific or specialized,
and others are just plain weird. In any case,
they will be useful to many characters and
of particular use in certain campaigns. With
these new foci, it should be easier than ever
to ensure that your character is unique,
different from all the others in the group.

When you choose a character focus, you
get a special connection to one or more
of your fellow PCs, a first-tier ability, and
perhaps additional starting equipment. A
few foci offer slight alterations of esoteries
or tricks for Nanos and Jacks. Each focus
also offers suggestions for possible effects
or consequences of really good or really bad
die rolls.

As you progress to a new tier, your focus
grants you more abilities. Each tier’s benefit
is usually labeled Action or Enabler. If an
ability is labeled Action, you must take
an action to use it. If an ability is labeled
Enabler, it makes other actions better or
gives some other benefit, but it’s not an
action. An ability that allows you to blast
foes with lasers is an action. An ability that
grants you additional damage when you
make attacks is an enabler. You can use an
enabler in the same turn as you perform
another action.

Each tier’s benefits are independent of
and cumulative with benefits from other
tiers (unless indicated otherwise). So if your
first-tier ability grants you +1 to Armor and
your fourth-tier ability also grants you +1 to
Armor, when you reach fourth tier, you have
a total of +2 to Armor.

FOCI IN THIS CHAPTER
Abides in Crystal
Absorbs Energy
Abuses Alchemy
Becomes Energy
Charges Right In
Conceals the Truth
Delved Too Deeply
Devotes Everything to the Cause
Fell From Another World
Figures Things Out
Forges a Bond
Gazes Into the Abyss
Likes to Break Things
Lives on the Road
Makes Something Out of Nothing
Manipulates Force
Plays Tricks
Provides Support
Shapes Liquid
Speaks to the Datasphere
Stares Down Adversity
Steps Into the Outside
Ventures Into the Night
Wields a Whip
Wonders

NEW FOCI
CHAPTER 3

Page 49

48

3. Pick one other PC. You’re missing one
of your crystals and you suspect they might
have taken it. Intentionally? By mistake? You
don’t know yet.

4. Pick one other PC. This character
comes from the same place you do, and you
knew each other as children.

Additional Equipment: You have four
crystals of different sizes and colors that
you value.

Crystalline Esoteries: If you perform
esoteries, those that inflict damage do so
by creating sharp shards of crystal that are
hurled with great force. Protective esoteries
use crystalline shields or armor. And so on.

Minor Effect Suggestions: Blinded by
a glint of light from one of your crystals,
the difficulty of an opponent’s actions is
modified by one step to its detriment.

Major Effect Suggestions: While within
a crystal, you are infused with additional
energy, and the difficulty of all tasks you
attempt is decreased by one step for ten
minutes.

ABIDES IN CRYSTAL
You possess an affinity with intricate
crystals, many of which were fashioned by
prior-world technologies. Crystals can store
information and energy, and you know that
matter can be transformed into either. You
can store yourself within crystals, or use
energy-infused crystals to enhance your own
form. Eventually, you can even use crystals
to travel limitless distances instantaneously.

You likely wear crystalline jewelry or other
adornments. And what’s more, you’re probably
interested in gathering additional crystals as
well. For you, they’re far more important than
shins or other simple treasures.

Although Nanos are likely to be crystal
fusers, Glaives gain perhaps as much if not
more benefit from the focus abilities.

Connection: Choose one of the following.
1. Pick one other PC. You’ve noticed this

character seems to have an affinity for crystals,
and this makes them intriguing to you.

2. Pick one other PC. You’re drawn to
them and you don’t know why. There’s just
something about them. A shared destiny?

Page 96

95

INDEX

TYPE
Glint 5
Seeker 15

DESCRIPTORS
Abrasive 25
Aggressive 25
Altruistic 26
Amusing 26
Artificially Intelligent 40
Calramite 41
Coraoan 37
Deliberate 27
Desert-dwelling 37
Devout 27
Echryni 41
Efficient 27
Elychnious 38
Extraterrestrial 28
Fabulous 28
Frostborn 38
Gaian 38
Gregarious 29
Insolent 29
Intimidating 29
Lonely 30
Manipulative 31

Marine 31
Meek 31
Mercurial 32
Naiadapt 42
Obsessive 32
Ormyrl 44
Passionate 33
Polyglot 34
Proxima 45
Rayskelan 39
Rebellious 34
Resourceful 35
Skeane 45
Subterranean 35
Ultraterrestrial 35
Vigilant 36
Vralkan 39

FOCUS
Abides in Crystal 48
Absorbs Energy 50
Abuses Alchemy 51
Becomes Energy 53
Charges Right In 55
Conceals the Truth 55
Delved Too Deeply 56
Devotes Everything to the Cause 58

Fell From Another World 59
Figures Things Out 60
Forges a Bond 63
Gazes Into the Abyss 64
Likes to Break Things 65
Lives on the Road 66
Makes Something Out of

Nothing 67
Manipulates Force 69
Plays Tricks 71
Provides Support 72
Shapes Liquid 73
Speaks to the Datasphere 75
Stares Down Adversity 77
Steps Into the Outside 77
Ventures Into the Night 79
Wields a Whip 81
Wonders 83

ORGANIZATIONS
Cabal of Whispers 84
Conflux, the 86
Grey Company 87
Moonwreckers 89
Pact of Jarash 90
Schism, the 92
Twelfth Ode 93

INDEX

Page 97

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