Download Nuke 10.0v6 Reference Guide PDF

TitleNuke 10.0v6 Reference Guide
LanguageEnglish
File Size4.0 MB
Total Pages907
Table of Contents
                            Cover
Contents
Reference Guide
	About this Reference Guide
	Getting Help
		Viewing Tooltips
		Viewing the Context-Sensitive Online Help
		Using the Help Menu
		Contacting Customer Support
	Image Nodes
		CheckerBoard
			Inputs and Controls
		ColorBars
			Inputs and Controls
		ColorWheel
			Inputs and Controls
		Constant
			Inputs and Controls
		CurveTool
			Inputs and Controls
		Read
			Inputs and Controls
		UDIM Import
		Viewer
			Inputs and Controls
		Write
			Inputs and Controls
			File Type Specific Controls
	Draw Nodes
		Dither
			Inputs and Controls
		DustBust
			Inputs and Controls
		Flare
			Inputs and Controls
		Glint
			Inputs and Controls
		Grain
			Inputs and Controls
		Grid
			Inputs and Controls
		LightWrap
			Inputs and Controls
		MarkerRemoval
			Inputs and Controls
		Noise
			Inputs and Controls
		Radial
			Inputs and Controls
		Ramp
			Inputs and Controls
		Rectangle
			Inputs and Controls
		Roto
			Inputs and Controls
		RotoPaint
			Inputs and Controls
		ScannedGrain
			Inputs and Controls
		Sparkles
			Inputs and Controls
		Text
			Inputs and Controls
	Time Nodes
		Add 3:2 pulldown
			Inputs and Controls
		AppendClip
			Inputs and Controls
		FrameBlend
			Inputs and Controls
		FrameHold
			Inputs and Controls
		FrameRange
			Inputs and Controls
		Kronos
			Inputs and Controls
		NoTimeBlur
			Inputs and Controls
		OFlow
			Inputs and Controls
		Remove 3:2 pulldown
			Inputs and Controls
		Retime
			Inputs and Controls
		SmartVector
			Inputs and Controls
		TemporalMedian
			Inputs and Controls
		TimeBlur
			Inputs and Controls
		TimeClip
			Inputs and Controls
		TimeEcho
			Inputs and Controls
		TimeOffset
			Inputs and Controls
		TimeWarp
			Inputs and Controls
		VectorGenerator
			Inputs and Controls
	Channel Nodes
		AddChannels
			Inputs and Controls
		ChannelMerge
			Inputs and Controls
		Copy
			Inputs and Controls
		Remove
			Inputs and Controls
		Shuffle
			Inputs and Controls
		ShuffleCopy
			Inputs and Controls
	Color Nodes
		Add
			Inputs and Controls
		Clamp
			Inputs and Controls
		ClipTest
			Inputs and Controls
		CMSTestPattern
			Inputs and Controls
		ColorCorrect
			Inputs and Controls
		ColorLookup
			Inputs and Controls
		ColorMatrix
			Inputs and Controls
		Colorspace
			Inputs and Controls
		ColorTransfer
			Inputs and Controls
		Crosstalk
			Inputs and Controls
		Exposure
			Inputs and Controls
		Expression
			Inputs and Controls
		Gamma
			Inputs and Controls
		GenerateLUT
			Inputs and Controls
		Grade
			Inputs and Controls
		HistEQ
			Inputs and Controls
		Histogram
			Inputs and Controls
		HSVTool
			Inputs and Controls
		HueCorrect
			Inputs and Controls
		HueShift
			Inputs and Controls
		Invert
			Inputs and Controls
		Log2Lin
			Inputs and Controls
		MatchGrade
			Inputs and Controls
		MinColor
			Inputs and Controls
		Multiply
			Inputs and Controls
		OCIOCDLTransform
			Inputs and Controls
		OCIOColorSpace
			Inputs and Controls
		OCIODisplay
			Inputs and Controls
		OCIOFileTransform
			Inputs and Controls
		OCIOLogConvert
			Inputs and Controls
		PLogLin
			Inputs and Controls
		Posterize
			Inputs and Controls
		RolloffContrast
		Sampler
			Inputs and Controls
		Saturation
			Inputs and Controls
		SoftClip
			Inputs and Controls
		Toe
			Inputs and Controls
		Truelight
			Inputs and Controls
		Vectorfield
			Inputs and Controls
	Filter Nodes
		Blur
			Inputs and Controls
		Bilateral
			Inputs and Controls
		BumpBoss
			Inputs and Controls
		Convolve
			Inputs and Controls
		Defocus
			Inputs and Controls
		DegrainBlue
			Inputs and Controls
		DegrainSimple
			Inputs and Controls
		Denoise
			Inputs and Controls
		DirBlur
			Inputs and Controls
		DropShadow
			Inputs and Controls
		EdgeBlur
			Inputs and Controls
		EdgeDetect
			Inputs and Controls
		Emboss
			Inputs and Controls
		Erode (blur)
			Inputs and Controls
		Erode (fast)
			Inputs and Controls
		Erode (filter)
			Inputs and Controls
		Glow
			Inputs and Controls
		GodRays
			Inputs and Controls
		Laplacian
			Inputs and Controls
		LevelSet
		Matrix
			Inputs and Controls
		Median
			Inputs and Controls
		MotionBlur
			Inputs and Controls
		MotionBlur2D
			Inputs and Controls
		MotionBlur3D
			Inputs and Controls
		Sharpen
			Inputs and Controls
		Soften
			Inputs and Controls
		VectorBlur
			Inputs and Controls
		VolumeRays
			Inputs and Controls
		ZDefocus
			Inputs and Controls
		ZSlice
			Inputs and Controls
	Keyer Nodes
		ChromaKeyer
			Inputs and Controls
		Difference
			Inputs and Controls
		HueKeyer
			Inputs and Controls
		IBKColor
			Inputs and Controls
		IBKGizmo
			Inputs and Controls
		Keyer
			Inputs and Controls
		Keylight
			Inputs and Controls
		Primatte
			Inputs and Controls
		Ultimatte
			Inputs and Controls
	Merge Nodes
		Absminus
		AddMix
			Inputs and Controls
		Blend
			Inputs and Controls
		ContactSheet
			Inputs and Controls
		CopyBBox
		CopyRectangle
			Inputs and Controls
		Dissolve
			Inputs and Controls
		In
		Keymix
			Inputs and Controls
		LayerContactSheet
			Inputs and Controls
		Matte
		Max
		Merge
			Inputs and Controls
		MergeExpression
			Inputs and Controls
		Min
		Multiply
		Out
		Plus
		Premult
			Inputs and Controls
		Screen
		Switch
			Inputs and Controls
		TimeDissolve
			Inputs and Controls
		Unpremult
			Inputs and Controls
		ZMerge
			Inputs and Controls
	Transform Nodes
		AdjustBBox
			Inputs and Controls
		BlackOutside
			Inputs and Controls
		CameraShake
			Inputs and Controls
		Card3D
			Inputs and Controls
		CornerPin2D
			Inputs and Controls
		Crop
			Inputs and Controls
		GridWarp
			Inputs and Controls
		IDistort
			Inputs and Controls
		LensDistortion
			Inputs and Controls
		Mirror
			Inputs and Controls
		PointsTo3D
			Inputs and Controls
		Position
			Inputs and Controls
		Reconcile3D
			Inputs and Controls
		Reformat
			Inputs and Controls
		SphericalTransform
			Inputs and Controls
		SplineWarp
			Inputs and Controls
		Stablilize
		STMap
			Inputs and Controls
		Tile
			Inputs and Controls
		Tracker
			Inputs and Controls
		Transform
			Inputs and Controls
		TransformMasked
			Inputs and Controls
		TVIScale
			Inputs and Controls
		VectorDistort
			Inputs and Controls
	3D Nodes
		AmbientOcclusion
			Inputs and Controls
		ApplyMaterial
			Inputs and Controls
		Axis
			Inputs and Controls
		BasicMaterial
			Inputs and Controls
		BlendMat
			Inputs and Controls
		Camera
			Inputs and Controls
		CameraTracker
			Inputs and Controls
		Card
			Inputs and Controls
		CrosstalkGeo
			Inputs and Controls
		Cube
			Inputs and Controls
		Cylinder
			Inputs and Controls
		DepthGenerator
			Inputs and Controls
		DepthToPoints
			Inputs and Controls
		DepthToPosition
			Inputs and Controls
		Diffuse
			Inputs and Controls
		Direct
			Inputs and Controls
		DisplaceGeo
			Inputs and Controls
		Displacement
			Inputs and Controls
		EditGeo
			Inputs and Controls
		Emission
			Inputs and Controls
		Environment
			Inputs and Controls
		FillMat
			Inputs and Controls
		GeoSelect
			Inputs and Controls
		Light
			Inputs and Controls
		LogGeo
			Inputs and Controls
		LookupGeo
			Inputs and Controls
		MergeGeo
			Inputs and Controls
		MergeMat
			Inputs and Controls
		ModelBuilder
			Inputs and Controls
		ModifyRIB
			Inputs and Controls
		Normals
			Inputs and Controls
		Phong
			Inputs and Controls
		Point
			Inputs and Controls
		PointCloudGenerator
			Inputs and Controls
		PoissonMesh
			Inputs and Controls
		PositionToPoints
			Inputs and Controls
		PrmanRender
			Inputs and Controls
		ProceduralNoise
			Inputs and Controls
		Project3D
			Inputs and Controls
		RadialDistort
			Inputs and Controls
		RayRender (Beta)
			Inputs and Controls
		ReadGeo
			Inputs and Controls
		Reflection
			Inputs and Controls
		Refraction
			Inputs and Controls
		Relight
			Inputs and Controls
		ScanlineRender
			Inputs and Controls
		Scene
			Inputs and Controls
		Specular
			Inputs and Controls
		Sphere
			Inputs and Controls
		Spot
			Inputs and Controls
		TransformGeo
			Inputs and Controls
		Trilinear
			Inputs and Controls
		UVProject
			Inputs and Controls
		UVTile
			Inputs and Controls
		Wireframe
			Inputs and Controls
		WriteGeo
			Inputs and Controls
	Particles Nodes
		Examples
		ParticleBounce
			Inputs and Controls
		ParticleCache
			Inputs and Controls
		ParticleCurve
			Inputs and Controls
		ParticleDirectionalForce
			Inputs and Controls
		ParticleDrag
			Inputs and Controls
		ParticleEmitter
			Inputs and Controls
		ParticleExpression
			Inputs and Controls
		ParticleGravity
			Inputs and Controls
		ParticleLookAt
			Inputs and Controls
		ParticleMerge
			Inputs and Controls
		ParticleMotionAlign
			Inputs and Controls
		ParticlePointForce
			Inputs and Controls
		ParticleSettings
			Inputs and Controls
		ParticleSpawn
			Inputs and Controls
		ParticleSpeedLimit
			Inputs and Controls
		ParticleToGeo
			Inputs and Controls
		ParticleTurbulence
			Inputs and Controls
		ParticleVortex
			Inputs and Controls
		ParticleWind
			Inputs and Controls
	Deep Nodes
		DeepColorCorrect
			Inputs and Controls
		DeepCrop
			Inputs and Controls
		DeepExpression
			Inputs and Controls
		DeepFromFrames
			Inputs and Controls
		DeepFromImage
			Inputs and Controls
		DeepHoldout
			Inputs and Controls
		DeepMerge
			Inputs and Controls
		DeepRead
			Inputs and Controls
		DeepRecolor
			Inputs and Controls
		DeepReformat
			Inputs and Controls
		DeepSample
			Inputs and Controls
		DeepToImage
			Inputs and Controls
		DeepToPoints
			Inputs and Controls
		DeepTransform
			Inputs and Controls
		DeepWrite
			Inputs and Controls
	Views Nodes
		Anaglyph
			Inputs and Controls
		JoinViews
			Inputs and Controls
		MixViews
			Inputs and Controls
		OneView
			Inputs and Controls
		ReConverge
			Inputs and Controls
		ShuffleViews
			Inputs and Controls
		SideBySide
			Inputs and Controls
		Split and Join
	Metadata Nodes
		AddTimeCode
			Inputs and Controls
		CompareMetaData
			Inputs and Controls
		CopyMetadata
			Inputs and Controls
		ModifyMetaData
			Inputs and Controls
		ViewMetaData
			Inputs and Controls
	ToolSets Nodes
		Create
		Delete
	Other Nodes
		Assert
		AudioRead
			Inputs and Controls
		Backdrop
		BlinkScript
			Inputs and Controls
		DiskCache
			Inputs and Controls
		Dot
			Inputs and Controls
		Group
			Inputs and Controls
		Input
		NoOp
			Inputs and Controls
		Output
		PostageStamp
		Precomp
			Inputs and Controls
		StickyNote
		All plugins
	FurnaceCore Nodes
		F_Align
			Inputs and Controls
		F_DeFlicker2
			Inputs and Controls
		F_ReGrain
			Inputs and Controls
		F_RigRemoval
			Inputs and Controls
		F_Steadiness
			Inputs and Controls
		F_WireRemoval
			Inputs and Controls
                        
Document Text Contents
Page 453

REFERENCE GUIDE 453

Control (UI) Knob (Scripting) Default
Value

Function

also merge also_merge none Sets the channels that aremerged in addition to those
specified in the A channels and B channels controls.

mask N/A disabled Enables the associatedmask channel to the right. Disabling
this checkbox is the same as setting the channel to none.

maskChannelInput none The channel to use as amask. By default, themerge is
limited to the non-black areas of this channel.

inject inject disabled Copies themask input to the predefinedmask.a channel.
Injecting themask allows you to use the samemask further
downstream.

invert invert_mask disabled Inverts the use of themask channel, so that themerge is
limited to the non-white areas of themask.

fringe fringe disabled Blurs the edges of themask.

mix mix 1 Dissolves between the original image at 0 and the full
merge at 1.

MergeExpression
Allows you to merge two images using Tcl expressions. The syntax is the same as for theColor >Math > Expression
node, except that you need to precede channel references with eitherA orB to indicate the input. For example, to
reference the red, green, blue, and alpha channels of input A, you should useAr,Ag,Ab, and Aa. Similarly, to
reference these channels in input B, useBr, Bg, Bb, and Ba.

To reference pixels in other layers, use INPUTlayer.channel, for exampleBmatte.garbage. If you don’t specify a
layer, Nuke assumes the channel is in the current layer, for exampleBgarbage.

Formore information on the syntax for Tcl expressions, see the Expressions chapter in theNukeUser Guide or select
Help > Documentation > Knob Math Expressions in Nuke.

See also Expression.

Inputs and Controls

MERGE NODES | MERGEEXPRESSION

Page 454

REFERENCE GUIDE 454

Connection
Type

Connection
Name

Function

Input A The image sequence to mergewith input B.

B The image sequence to mergewith input A.

mask An optional image to use as amask. By default, themerge is limited to the
non-black areas of themask.

At first, themask input appears as triangle on the right side of the node, but
when you drag it, it turns into an arrow labeledmask. If you cannot see the
mask input, ensure that themask control isn’t disabled or set to none.

Control (UI) Knob (Scripting) Default
Value

Function

MergeExpression

[variable name
field]

temp_name0 N/A If you need to use a long expression in several fields, you
can use this row for assigning the expression temporarily to
a variable. Enter the variable name here, and the expression
on the right of the = sign. You can then use the variable to
represent the expression in the = fields next to the
channels.

= temp_expr0 N/A If you need to use a long expression in several fields, you
can use this row for assigning the expression temporarily to
a variable. Enter the variable name on the left side of the =
sign, and the expression in this field. You can then use the
variable to represent the expression in the = fields next to
the channels.

[variable name
field]

temp_name1 N/A If you need to use a long expression in several fields, you
can use this row for assigning the expression temporarily to
a variable. Enter the variable name here, and the expression
on the right of the = sign. You can then use the variable to
represent the expression in the = fields next to the
channels.

MERGE NODES | MERGEEXPRESSION

Similer Documents