Download Night Horrors - Conquering Heroes PDF

TitleNight Horrors - Conquering Heroes
File Size24.9 MB
Total Pages124
Table of Contents
                            Night Horros: Conquering Heroes
Prologue: DNQ
Table of Contents
Introduction
	Themes and Mood
		To Conquer
		Connected Through the Primordial Dream
		Chronicles of Darkness
	What’s In This Book?
		Chapter One: Heroes
		Chapter Two: Beasts
		Chapter Three: Insatiable
Chapter One: Heroes
	The Many Faces of Heroism
	The Hero’s Journey
		The Hunt
		The Kill
	Candy Rasmussen — Voice of the Victim
		Background
		Description
		Rumors
	Daniel Greene — the Silversmith
		Background
		Description
		Rumors
	Dwight Whittaker — The Web Weaver
		Background
		Description
		Rumors
	Emily Esser — Soul-Eater
		Background
		Description
		Rumors
		New Gifts
		New Conditions
			Peer Pressure 
(Persistent)
			Black Sheep 
(Persistent)
			Pariah 
(Persistent)
	Grace Teller — Reality TV Star
		Background
		Description
		Rumors
	Jada Cole — Lightseeker
		Background
		Description
		Rumors
	Dr. Jameson Stone — the Dream Killer
		Background
		Description
		Rumors
	Marlena Sarcosa — the Sentinel
		Background
		Description
		Rumors
	Martin Whist — The Silencer
		Background
		Description
		Rumors
	Michael Bellinger — Stalker of Beasts
		Background
		Description
		Rumors
	Tereza Markusa — Dead Eyes
		Background
		Description
		Rumors
Chapter Two: Beasts
	Luca Rohner — The Corporate Ravisher
		Background
		Description
		Rumors
	James Bernard — Cru
		Background
		Description
		Rumors
	Martin O’Sullivan — The Empyrean Swimmer
		Background
		Description
		Rumors
	Adam Cutler — The Silver Bay Serpent
		Background
		Description
		Rumors
	Kiele Kano — The Sky Crawler
		Background
		Description
		Rumors
	Alvin Zane — Slimy Lobbyist
		Background
		Description
		Rumors
	Janice Esterhaus — Tears on the Sand
		Background
		Description
		Rumors
Chapter Three: Insatiable
	Distant Relations
		The Unsated Hunger
		The Moments
			Clashing Faults
			Freezing Hell
			Molten Earth
			Primordial Seas
			Void
		Unknowable Fears
		The Dens
		Creating the Insatiable
		Horrible Form
			Impossible Anatomy
			Lair Subversion
			Unseen Presence
		The Act of Subversion
			Subversion of Contentment
			Subversion of Hunger
		The Schism
		Esurients
			Cast Aside
			Body of Mouths
			The Burning
			Channel the Lifeblood
			Foul Mess
			Impossible Vista
			Intruder
			Laws of Man 
No Longer Apply
			Obedience
			Terrible Form
			We Can See 
Your Insides
			Your Power Is Mine
		Examples
	The Authority
		Background
		Description
		Rumors
	The Blind Man
		Background
		Description
		Rumors
	Colette — The Lovesick Girl
		Background
		Description
		Rumors
	Null Snyper — Internet Scourge
		Background
		Description
		Rumors
	Peter Slaughbal — the Unrelenting Clown
		Background
		Description
		Rumors
	Wilmot — the Blitz Boy
		Background
		Description
		Rumors
                        
Document Text Contents
Page 2

CHARLIE CANTRELL, MAGGIE CARROLL, MATTHEW DAWKINS,
MEGHAN FITZGERALD, RACHEL JUDD, JOHN D. KENNEDY,

ELOY LASANTA, DANIELLE LAUZON, MATTHEW MCFARLAND,
ERIC ZAWADZKI

Page 62

TerezA MArkusA 61

Legend: Addict
Life: Visionary
Mental Attributes: Intelligence 3, Wits 4, Resolve 2
Physical Attributes: Strength 2, Dexterity 3 (5 vs.
Beasts), Stamina 3
Social Attributes: Presence 4, Manipulation 2,
Composure 3
Mental Skills: Computer 1, Crafts 3, Investigation 2,
Occult 1
Physical Skills: Athletics 4, Brawl (Grappling) 4, Drive 3,
Firearms 2, Larceny 3, Stealth 1
Social Skills: Expression (Painting) 4, Intimidation
(Interrogation) 3, Persuasion 1, Socialize 1, Streetwise 2,
Subterfuge 3
Merits: Anonymity 2, Barfly, Crack Driver 2, Fast
Reflexes 1, Inspiring, Multilingual (Latvian, Russian),
Resources 2, Status (Cheiron Group) 2, Street Fighting 5
Gifts: Kinslayer, Warrior’s Speed 2
Health: 8
Willpower: 5
Integrity: 3
Size: 5
Speed: 10 (25 vs. Beasts and supernatural creatures
with Family Ties)
Initiative: 7
Defense: 7 (9 vs. Beasts and supernatural creatures
with Family Ties)
Armor: 2/3
Notes: Tereza has access to a variety of equipment,
training, and resources specifically for dealing with the
supernatural, thanks to the Cheiron Group’s backing.
She wants to hunt Beasts primarily, but to stay employed
she must be a competent hunter of other creatures as
well and must be able to take them in alive, so the
Storyteller should feel free to supply her with anything
that gives her an advantage on such missions.
The Crack Driver and Street Fighting Merits appear
on p. 47 and p. 65 of the Chronicles of Darkness
Rulebook, respectively.

STORY HOOKS

• The characters stumble upon evidence that some-
one working for the Cheiron Group has launched
a secret investigation into Tereza’s secrets. Further
poking around reveals who she works for and, if
the characters didn’t already know, that she’s a
Hero with ties to the Primordial Dream. They have
the opportunity to aid the investigator and poten-
tially shut down an enemy, but in doing so they’d
be helping an organization that dedicates itself to
hunting monsters down and harvesting their pow-
ers. They can see that the investigation is on the
wrong track, though, and left unchecked, Tereza
forces a confrontation with the characters one way
or another — even if no Beast lives among them.

• Tereza’s hunters harry a local coterie of vampires
to the point of desperation. The vampires find out
somehow that the Hero in charge of the hunter
cell is after Beasts and will do anything to get
her hands on them. They decide to give her what
she wants, luring the brood with promises of an
alliance and then betraying it in an ambush de-
signed to turn them over to Dead-Eyes Markusa in
exchange for leaving the vampires alone.

• Tereza has found an ally in seeking answers: a
mage from the local Consilium. Together, they
delve into the Hero’s dreams to solve the Mystery
of her connection to the Children. With the help
of magic, Tereza’s close to working it out, but the
mage’s brute force interference has disturbed the
local hive. Any Beasts in the area notice some-
thing’s not right and can try to trace the distur-
bance back to the pair. Can they make a friend
of the mage before Tereza becomes even more
dangerous? Or will they end up inadvertently
helping the investigation out by getting involved?

Page 123

CHaPteR tHRee: insatiaBle122

with nobody to miss her, or a stumbling drunk, he does so. The
Blitz Boy has no sense of honor. He wrings every drop of fear
from his prey, and unquestioningly moves on to the next.

“He’s a territorial little shit, that’s for sure. He’ll maul anything
in his vicinity — Heroes, Beasts, even his fellow Insatiable.”

Wilmot is now in the property market, surveying the Lairs
of Beasts of all Families for a place to call home. He’s not yet
abandoned his existing Den, though, and he’s defensive when
it comes to unwanted intruders making moves on his patch. For
a typically indolent Insatiable, the Blitz Boy is spurred to hostile
action if he discovers someone has been poring through his Den.

If Beasts knew where Wilmot’s Den was, they might make
efforts to avoid it and retribution from the disgusting creature
living there. The issue is Wilmot moves often. The Blitz Boy
never feeds from the same region more than a few times in short
order. He prefers to move to a new location, set up his Den in
a drainage pipe, abandoned mineshaft, or bomb shelter, make
himself comfortable at home until his Satiety begins to drop,
and then commence his hunt for prey. While he’s nesting, he
takes great umbrage against anyone daring to disturb him, fellow
Insatiable included. His Den is his, until it is not, at which point
he abandons it like the bones of his victims.

Legend: Excessive
Life: Infantile
Moment: Clashing Faults
Hunger: Prey
Mental Attributes: Intelligence 3, Wits 5, Resolve 4

Physical Attributes: Strength 4, Dexterity 3, Stamina 6
Social Attributes: Presence 3, Manipulation 5,
Composure 2
Mental Skills: Academics 2, Crafts (Forgery) 3,
Investigation 2, Occult 2
Physical Skills: Athletics 3, Brawl (Grappling) 4,
Larceny 2, Stealth (Staying Motionless) 3, Survival 1
Social Skills: Empathy 2, Intimidation 1, Persuasion
(Sympathy) 3, Streetwise 1, Subterfuge (Lies) 4
Merits: Epic Potential (Stamina), Fame (Missing Child) 2,
Fame Advanced (Daunting) 2, Indomitable, Small-Framed,
Sympathetic
Atavisms: From the Shadows, Unbreakable
Esurients: Cast Aside, Impossible Vista, Laws of Man No
Longer Apply, Obedience, Terrible Form, We Can See
Your Insides
Nightmares: Everything you do is Worthless, You Are
Alone, You Cannot Run
Lair: 2
Health: 10
Willpower: 6
Satiety: 5
Size: 4
Speed: 12
Initiative: 5
Defense: 5
Armor: 2/1
Notes: Wilmot always carries his schoolbag, which is
filled with candies and mulched-up fast food.

Similer Documents