Table of Contents
Mass Effect RPG Version 1.1
Languages
Every PC starts out knowing two languages, "Galactic" and their home planet's blended language. Galactic is a common mixture o
Most PCs may choose a new language for every 10 points of Knowledge earned (Drell learn faster, Krogan slower).
Career Paths
PROJECTILE WEAPONS
A large majority of combat in this game involves projectile weapons. Players use their AIM score to determine hits and misses.
Item Damage Range Cost
Melee Weapons
Chain attacks do not usually apply with melee (close-combat) weapons. The player attacks one adjacent target, once per combat
Use the Melee score (not AIM) to determine hits and misses. Damage is heavily influenced by the PCs Strength score. Usually, i
Omni-Tool
Every PC possesses an Omni-Tool, and it has multiple purposes. In addition to being a sub-space quantum communicator, it has t
Unlike in the Mass Effect video games, having an Omni-Tool does not automatically grant a player the ability to Bypass Compute
ATTRIBUTE ACTION ROLLS
using the Base 40 System. How it works…
Saving Throws
Player Characters (PCs) that are looking to resist the effects of powers must make a successful roll using the Base 40 system.
The "Heroic" Player Advantage: However, when Non-Player Characters (NPCs) and/or enemies make saving throws, they usually do N
COMBAT
The STEPS:
STEP #1: INITATIVE, i.e. who goes first?
The GM and one designated player for the entire party rolls a d100 to determine initiative. If the GM rolls higher, the enemy
The LIFE score & PC Death
HEALING AND REST
A character heals a number of Life points equal to his Stamina score after every 6 hours of continuous, uninterrupted rest. Sa
Purchasable Items
Med-Gel Healing Potency Credits
Full Suit A/S Rating Credits Bonuses
Head A/S Rating Credits Bonuses
Class II +5 1,000cr Will save at -10