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Table of Contents
                            Lighting Control System
Table of Contents
Section 1: Getting Started
	1.1About this Manual
	1.2Manual Symbols
Section 2: Hog 4OS Fundamentals
	2.1The Command Line
		2.1.1Command Line Syntax
		2.1.2The Status Bar
	2.2The Graphical User Interface
		2.2.1Window Management
			Opening Windows
			Closing Windows
			Fronting, Resizing and Moving Windows
			Using Keys and Buttons
			Using the Mouse or Trackball
			Scrolling Window Contents
			Desktop Views
			Recording a Desktop View
			Naming a Desktop View
			Recalling a Desktop View
			Desktop View Options
			Deleting a Desktop View
		2.3.1Referring to Fixtures
		2.3.2Real World Units
		2.3.3Complex Parameters
		2.3.4Interchangeable Fixtures
	2.5HTP and LTP
	2.6Colour Matching
		2.6.1Colour Models
			The Hue and Saturation of White Light
		2.6.2The Colour Matching System
	2.7Palettes and Directories
		2.7.1Automatic Naming of Directory Items
		2.7.2Colour Coding Directory Items
		2.8.1Compact Mode
			Collapsing Aggregated Sections
			Priority of Aggregated Sections
			Jumping Between Aggregated Sections
		2.8.3Cut, Copy and Paste
		2.9.1Editor Window Controls
			The Editor Values Toolbar
			The Editor Toolbar
			The Jump Toolbar
		2.9.2Changing Parameter Values in the Editor
	2.10Modifier Keys
	2.11Undo and Redo
	2.12The File Browser
		2.12.1Moving, Copying, Deleting and Renaming Files
		2.12.2Creating New Folders
		2.12.3Ejecting Disks
		2.12.4Burning files to CD
Section 3: Setting Up the System
	3.1Setting Up the Console
		3.1.1Starting Up the Console
		3.1.2Adjusting the Date and Time
		3.1.3Calibrating the Touch Screens
		3.1.4Adjusting the Touschscreen LCD Backlight
		3.1.5Changing the LCD Backlight Timeout
		3.1.6Adding External Monitors
		3.1.7Adding External Touch Screens
			Using an External Keyboard
			Using the On-screen Keyboard
			Using an External Trackball
		3.1.10Shutting Down and Restarting the Console
		3.1.11Locking the Console for Access
	3.2DMX Processor 8000 Setup
		3.2.1Setting the Net Number
		3.2.2Setting the Port Number
		3.2.3Setting IP Addresses for the HogNet Adapter on a DMX Processor 8000
		3.2.4Setting the DMX Processor DMX Output Refrsh Rate
		3.2.5Setting the DMX Processor back to Defaults
		3.2.6Locking the DMX Processor Front Panel Controls
		3.2.7Backlight Off Time
		3.2.9Resetting the DMX Processor
		3.2.10Checking a DMX Processor's Status
		3.2.11Expanding the DMX Outputs of a DP8000
			Expanding a DMX Processor 8000 Using an Expander
			Expanding a DMX Processor 8000 Using Widgets and Super Widgets
	3.3HogNet Network
		3.3.1Configuring Console Network Adapters
			Configuring an IP Address for the HogNet Network Adapter
			Enabling the DHCP Server
			Choosing BOOT Server ONLY
			Using a Custom DHCP Server Range
			Firewalls and Hog 4PC
			Configuring HogNet Network Settings on a DMX Processor
			Typical HogNet Network Configurations
		3.3.2Port Number
		3.3.3Node Types and Net Numbers
		3.3.4Connecting Multiple Consoles
		3.3.5Configuring the Network for Client/Server
			Running the Console as a Show Server
			Running the Console as a Client
		3.3.6Configuring the Network for Console Failover
			Understanding Multi-Server Failover Behavior
			Understanding Multi-Server Partitioning and Rejoining
		3.3.7Configuring the Network for Console Tracking
		3.3.8More than One Show on the Network
		3.3.9Connecting to an Existing Network
		3.3.10Network File Sharing
			Mapping Network Drives
			Accessing Network Drives
			Disconnecting Network Drives
	3.4Art-Net and E1.31(sACN)
		3.4.1Identifying the FixtureNet Port
		3.4.2Configuring the FixtureNet Port
		3.4.3Configuring Art-Net Output
		3.4.4Configuring E1.31(sACN) Output
	3.5Adding Playback Wings
	3.6Adding Master Wings
	3.7Adding DMX Widgets
	3.8DMX Widget Status LEDs
Section 4: Shows
	4.1Launch a New Show
	4.2Launch an Existing Show
	4.3Connect to a Network Show
	4.4Change the Currently Loaded Show
	4.5Automatically Launch a Show at Console Startup
	4.6Managing Show Data
	4.7Startup Comment Macros
	4.8Backing Up Your Show
	4.9Optimizing Show Files
	4.10User Preferences
		4.10.1Desklight, Worklight, and Vent Light Preferences
		4.10.2Touchscreen Backlight Brightness
		4.10.3Trackball and Trackball Ring Preferences
			Trackball Keys
		4.10.4Center Wheel Preferences
		4.10.5Encoder Wheel Button Options
		4.10.6Keys and Button Preferences
		4.10.7Importing and Exporting Show Preferences
	4.11Merging Shows
		4.11.1Merging Fixture Types
		4.11.2Merging Fixtures
		4.11.3Merging Programming
		4.11.5How Patching is handled when merging shows
		4.11.6Merging Examples
Section 5: Adding, Patching, and Managing Fixtures
	5.1Adding Fixtures
	5.2Assigning User Numbers to Fixtures
	5.3Assigning Dotted User Numbers to Fixtures
	5.4Compound Fixtures
	5.5Fixture Aggregation & Virtual Fixture Numbers
	5.6Patching Fixtures
		5.6.1Patching Several Fixtures at Once
		5.6.2Patching Fixtures to Multiple Addresses
		5.6.3Patching Fixtures with Gaps
		5.6.4Finding Unused DMX Addresses
		5.6.5Adding and Removing DMX Processors
		5.6.6Fixtures with Multiple Patch Points
		5.6.7Cloning Universes
		5.6.8Cloning DMX Processors
		5.6.9Unpatching Fixtures
			Unpatching by Fixture
			Unpatching by DMX Address
	5.7Replicating Fixtures
	5.8Changing the Fixture Type
	5.9Removing a Fixture from the Show
	5.10Creating Palettes and Groups Automatically
	5.11Configuring Fixtures
		5.11.1Fixture Configuration
			Patch Notes
			Inverting and Swapping Pan and Tilt Axes
			Proportional Patch
			Colour Calibration
		5.11.2Parameter Configuration
			Assigning Minimums and Maximums for Parameters
			Assigning a Custom Default
			Assign a Parameter Offset
			Naming Slots
			Releasable Parameters
Section 6: Selecting Fixtures and Modifying Parameters
	6.1Selecting Fixtures
		6.1.1Selecting Single Fixtures
		6.1.2Selecting Multiple Fixtures
		6.1.3Selecting fixtures with dotted user numbers
		6.1.4Select All
		6.1.5Inverting the Selection
		6.1.6Sub Selections
		6.1.7Lateral Selections
		6.1.8Deselecting Fixtures
		6.1.9Reselecting Fixtures
	6.2Selection Order
		6.2.1Reverse, Shuffle and Reorder
	6.3Modifying Parameters
			With the @ Key
			With the i-Wheel;
			Remainder Dim
			Using the Trackball
			Using the Parameter Wheels
		6.3.3Continuous Parameters: Colour and Beam
			Direct Value Entry
			Snapping to a Single Value
			Jumping to Endstop Values
			Inverting Parameter Values
		6.3.4Slotted Parameters: Colour and Beam
		6.3.5Working with Colour
			Using Colour Matching
			The Colour Picker
			The Gel Picker
		6.3.6Fine Control
		6.3.7Touching Parameters
			Using Pig + Touch
		6.3.8Copying Parameter Settings
			Using the Command Line
			In the Programmer or Editor Window
			Copy Options
		6.3.9Restoring Default Values
		6.4.1Using the Fan Key
		6.4.2In the Programmer Window
		6.4.3With the Command Line
		6.4.4Fanning Options
		6.4.5Multipart Fanning
		6.4.6Fanning with Groupings
	6.5Removing Values
		6.5.1Removing Entire Fixtures from an Editor
		6.5.2Removing Kinds from an Editor
		6.5.3Removing Individual Parameters from an Editor
	6.6Separating Parameters
Section 7: Groups
	7.1Auto-Generating Groups
	7.2Recording Groups
	7.3Naming Groups
	7.4Using Groups in Programming
	7.5Editing Group Contents
		7.5.1Removing Fixtures from Groups
	7.6Deleting Groups
	7.7Copying and Moving Groups
	7.8Insert, Merge and Replace
Section 8: Palettes
	8.1Recording a Palette
		8.1.1Naming a Palette
	8.2Using Palettes in Programming
	8.3Editing Palette Contents
		8.3.1Updating Palettes with Different Parameter Types
	8.4Deleting Palettes
	8.5Copying and Moving Palettes
	8.6Record Options
		8.6.1Global, Per Fixture Type, and Per Fixture
		8.6.2Recording Palettes with Kind Masking
			Masking Using the Record Options Toolbar
			Masking Using the Command Line
			Recording Only Selected Fixtures
		8.6.3Palette Timing
		8.6.4Reference Palettes
		8.6.5Direct Palettes
	8.7Insert, Merge and Replace
Section 9: Directory Windows
	9.1Mask (IPBCE Palette Directories Only)
	9.2Color Coding
		9.2.1Coloring the entire button
	9.3Button Sizes
	9.4Show Fewer Buttons
	9.5Show Auto Color Swatch
	9.6Spreadsheet View
Section 10: Media Picker
	10.1Media Picker Window Options
	10.2CITP Previews in the Media Picker
		10.2.1Supported CITP Media Server Clients
		10.2.2Configuring DP8000 for CITP Discovery
		10.2.3Patching fixtures to CITP discovered fixtures
		10.2.4Refreshing CITP Previews
		10.2.5Disabling CITP on DP8000
	10.3Catalyst Previews in the Media Picker
		10.3.1Configuring DP8000 for Catalyst Previews
		10.3.2Patching Catalyst fixtures to Catalyst Media Servers
		10.3.3Refreshing Catalyst Previews
		10.3.4Disabling Catalyst Preview Fetching on DP8000
	10.4Adding Previews to Pre-v2.0.0 Show Files
	10.5Renaming & Customizing Preview Images
	10.6Managing Preview Packages
Section 11: Cues and Cuelists
	11.1Recording a Cue
		11.1.1Recording to a Cuelist on a Master
		11.1.2 Programmer contents after Recording a Cue
		11.1.3Insert, Merge and Replace
		11.1.4Numbering Cues
		11.1.5Naming Cues
	11.2Record Options
		11.2.1Recording Selected Fixtures Only
		11.2.2Record, Remove Values from Cues
	11.3Deleting Cues
	11.4Copying and Moving Cues
		11.4.1Copying Cues
		11.4.2Moving Cues
	11.5Renumbering Cues within a Cuelist
	11.6Editing Cue Contents
		11.6.1Viewing Different Cues in the Editor
	11.7Working with Tracking
		11.7.1Tracking Values Backwards When Recording
		11.7.2Stopping Values from Tracking Forward
		11.7.3Deleting without Tracking Forward
		11.7.4Blocking Cues
			Using State
	11.8Mark Cues (Move in Black)
		11.8.1How to Mark to a Cue
		11.8.2Fade Mark verses Time Marks
		11.8.3Marking the First Cue in a Cue List
		11.8.4Cuelist Feedback for Mark Cues
	11.9Understanding Cuelists
	11.10Naming Cuelists
	11.11Deleting Cuelists
	11.12Copying and Moving Cuelists
		11.12.1Copying Cuelists
		11.12.2Moving Cuelists
		11.12.3Insert, Merge and Replace
Section 12: Scenes
	12.1Recording Scenes
		12.1.1Recording to the Scene Directory
		12.1.2Recording to a Physical Master
		12.1.3Naming a Scene
	12.2Deleting Scenes
	12.3Copying and Moving Scenes
	12.4Editing Scene Contents
	12.5Scene Timing
	12.6Insert, Merge and Replace
Section 13: Timing
	13.1Timing Basics
	13.2Fade, Delay, and Path
		13.2.1Fade Time
			Different Fade-in and Fade-out Times
			Fade Time with Masks
		13.2.2Delay Time
		13.2.4Assigning Cue Timings in the Cuelist Window
	13.3Individual Parameter Timings
		13.3.1Assign Parameter Timings using Wheels
		13.3.2Assign Parameter Timings with the Command Line
		13.3.3Assign Parameter Timings in an Editor
		13.3.4Fanned Timings
	13.4Cue Wait Timing
		13.4.1Learn Timing
		13.4.2Clock Triggers
			The Clock Toolbar
	13.5Loops and Links
		13.5.1Creating a Link
		13.5.2Creating a Loop
			Exiting Loops
		13.5.3Tracking Through Loops
Section 14: Effects
	14.1Table Effects
		14.1.1Effect Tables
			Using Effect Tables
		14.1.2Table Effect Attributes
			Effect Rate
			Effect Size
			Effect Offset
			Effect Begin , End, Start
			Effect Length
			N Shot
		14.1.3Building Table Effects in the Effects Engine
		14.1.4Building Table Effects in Editors
		14.1.5Building Table Effects using Palettes
		14.1.6Tracking Table Effects
		14.1.7Cue Timing and Table Effects
	14.2Effect Palettes
		14.2.1Predefined Effect Palettes
		14.2.2Adjusting Predefined Effects
		14.2.3Recording an Effect Palette
			Naming an Effect Palette
		14.2.4Using Effect Palettes in Programming
		14.2.5Editing Effect Palettes
		14.2.6Deleting Effect Palettes
		14.2.7Copying and Moving Effect Palettes
Section 15: Kinds and Wheelsets
		15.1.1Fixed Kinds
		15.1.2User Kinds
			Manually Creating User Kinds
			Auto-generating User Kinds
			Deleting Users Kinds
			Copying and Moving Users Kinds
Section 16: Advanced Programming
	16.1Selecting from What is Onstage
	16.2Bringing Parameter Values Into the Programmer
		16.2.2Using Live and Touch
		16.2.3Using Copy to Bring Values into an Editor
	16.3Highlight and Lowlight
		16.3.1Customising Highlight
	16.4Auto Update
	16.5Editing Discreetly
		16.5.1Fade Changes
		16.6.1Viewing and Editing What is Parked
			The Fixture Window
			The Output Window
			The Parked Output Window
			The Wheels Toolbar
Section 17: Playback
	17.1Physical Master Playback
		17.1.1Attaching Cuelists and Scenes to Masters
			Moving and Copying Cuelists between Masters
			Detaching a Cuelist from a Master
		17.1.2Controlling Playback
			Master Controls
			The Main Controls
		17.1.3Releasing Masters
			Release Time
			Auto Release
			Resetting Cuelists on Release
			Releasing on Another Go
		17.1.4Choosing and Selecting Masters
		17.1.5Cuelist and Scene Options
			Cuelist Timing and Rate Settings
			Cuelist Wrapping
			Cue Only
			Action of go when Looping
			Action of Halt when Halted
			Configuring Fader Assignment and Actions
			Configuring Flash Button Actions
	17.2Virtual Master Playback
		17.2.1Running Virtual Masters from the Cuelist Directory
		17.2.2Using Cuelist Play Controls to Play a Master
		17.2.3Running Virtual Masters from the Command Line
	17.3Running Multiple Cuelists & Scenes
		17.3.1Using HTP and LTP
		17.3.2Asserting One Cuelist Over the Others
			The Assert Time
		17.3.3Changing a Cuelist's Priority
			Persist on Override
		17.3.4Multiple Cuelists with Effects
	17.4Understanding Feedback
		17.4.1Control and Playback Toolbar Feedback
			Playback Control LEDs
			The Playback Bar
			Using the Playback Bar with Playback Wings
		17.4.2Cuelist Feedback
			Customising Cuelist Feedback
		17.4.3The Output Window
		17.4.4The Levels View Window
	17.5Advanced Playback
		17.5.1Adjusting the Playback and Effect Rates of a Master
		17.5.2Adjusting the Effect Size of a Master
		17.5.3Manually Crossfading Cuelists
		17.5.4IPCB Faders
		17.5.5Using a Cuelist as a Chase
			Adjusting Chase Rate with Tap Sync
		17.5.6Cuelists and Tracking
		17.5.7Triggering Automatic Tasks When a Cue Runs
		17.5.8Playback Masking
	17.6Grand Master
		17.6.1GM Key
		17.6.2DBO Key
		17.6.3Flash key below the Grand Master
	17.7Inhibitive Masters
	17.8Configuring Playback Controls
		17.8.1Configuring Master Controls
		17.8.2Configuring the Main Controls
Section 18: Pages
	18.1How Pages Are Used
	18.2Creating a New Page
	18.3Changing Page
		18.3.1Options When Changing Page
		18.3.2Matching Levels When Changing Page
		18.3.3Restoring Activity When Changing Pages
	18.4Modifying Pages
		18.4.1Copying Lists, Scenes and Inhibitive Masters to a Page
		18.4.2Moving Lists, Scenes and Inhibitive Masters to a Page
		18.4.3Removing Lists, Scenes and Inhibitive Masters from a Page
		18.4.4Clearing Lists, Scenes and Inhibitive Masters from a Page
	18.5Copying and Moving Pages
	18.6Deleting Pages
	18.7The Template Page
Section 19: Command Keys
	19.1Creating Command Keys
	19.2Copying, Moving, and Deleting Command Keys
	19.3Changing the Action of a Command Key
	19.4Command Key Feedback
Section 20: Plots
	20.1Creating Plots
	20.2Editing Plots
		20.2.4Tips for editing multiple plot objects
	20.3Using Plots
		20.3.1Fixture Selection
		20.3.2Navigation (zoom/scroll)
		20.4.1PixelMap Layers
		20.4.2Programming lighting fixtures to use PixelMaps
		20.4.3Programming PixelMap Layers
		20.4.4Managing PixelMap Layer Content
			Importing Custom Media to the PixelMap Content Package
			File Types Supported for PixelMap Content Package Import
			Choosing and Optimizing PixelMapping Content
Section 21: MIDI
	21.1MIDI Show Control
		21.1.1Bringing MSC into the Console
		21.1.2Sending MSC from the Console
		21.1.3Using MIDI Show Control
	21.2MIDI Notes
		21.2.1Bringing MIDI Notes into the Console
		21.2.2Assigning MIDI Notes to Playback Bars
		21.2.3Assigning MIDI Notes to Programming Keys
		21.2.4Assigning MIDI Notes to Encoders and Wheels
		21.2.5Assigning MIDI Notes to Monitor Soft Keys
		21.2.6Assigning MIDI Notes to Comment Macros
		21.2.7Using Midi to Control Faders
	21.3MIDI timecode
		21.3.1Connecting Midi Timecode Input
		21.3.2Viewing Incoming MIDI Timecode
		21.3.3Triggering Cues from MIDI Timecode
		21.3.4Editing Timecode Values
		21.3.5Simulating MIDI Timecode
Section 22: Open Sound Control
	22.1Introduction to OSC
	22.2Configuring OSC Input
	22.3Configuring OSC Output
	22.4OSC Mappings
		22.4.1OSC Playback Mappings
		22.4.2OSC Midi Note Mappings
		22.4.3OSC Hardware Mappings
		22.4.4OSC Status Mappings
Section 23: Linear Timecode (LTC)
	23.1LTC Input into Console
	23.2 LTC Input into a DMX Processor 8000
	23.3Viewing Incoming LTC
	23.4Triggering Cues from LTC
	23.5Editing Timecode Values for a Cue
	23.6Simulating LTC
Section 24: Macros
	24.1Intro to Macros
	24.2Comment Macros
		24.2.1Entering Comment Macro Commands
		24.2.2Additional Comment Macro Syntax
	24.3Keystroke Macros
		24.3.1Recording Keystroke Macros
		24.3.2Naming Keystroke Macros
		24.3.3Keystroke Macro Playback
			Running a Keystroke Macro from the Macro Directory Window
			Running a Keystroke Macro from the Macro Window
			Running Keystroke Macros from the Command Line
		24.3.4Editing Keystroke Macros
			Deleting Keystroke Macro Steps
		24.3.5Deleting Keystroke Macros
		24.3.6Copying and Moving Keystroke Macros
			Insert, Add Steps, and Replace
Section 25: Direct Control of DMX Channels
	25.1Manually specifying DMX Channel Values
	25.2Setting DMX Channels to External Art-Net Source
	25.3Reverting DMX Channels to HogNet Control
	25.4DMX Test
Section 26: Reporting
	26.1Building, Saving, Deleting, and Running Report Queries
	26.2Organizing and Saving Report Results
	26.3Using Report Results to Edit Programming
Section 27: The Fixture Builder
	27.1Working With the Fixture Builder
		27.1.1Creating, Editing and Deleting Fixture Libraries
			Creating a New Fixture Library From Scratch
			Creating a New Fixture Library Using an Existing Library
		27.1.2Building the Fixture
			Type Information
			DMX Value
			Real World
		27.1.3Adding User Created Libraries to a Show
	27.2Fixture Builder Tutorial
		27.2.1Step 1: Create the New Fixture
		27.2.2Step 2: Enter Fixture Details
		27.2.3Step 3: Configure Channel Features
			Pan and Tilt (16 bit)
			Cyan, Magenta, Yellow
			Gobo Wheel
			Strobe/Control Channel
		27.2.4Step 4: Build the Fixture
		27.2.5Step 5: Add the Fixture in the Fixture Schedule
		27.2.6Step 6: Edit Fixture to Define Default Values
		27.2.7Step 7: Programming Your Custom Fixture
Section 28: Key & Button Combinations
Section 29: Visualiser Connectivity (v3.2.0 and greater)
	29.1Installing the Hog Connectivity Application on the Visualizer PC
	29.2Physically Connecting the Console to the Visualizer
	29.3Configuring the Visualizer PC for Connectivity
		29.3.1Network Settings on the Visualizer PC
		29.3.2WYSIWYG Configuration
		29.3.3WYSIWYG Console Edition Configuration
	29.4Configuring the Console for Visualizer Connectivity
		29.4.1Enabling the Visualizer Stream on the Console
		29.4.2Configuring a Show for Visualizer Connectivity
	29.6Visualizer Troubleshooting
Section 30: Updating Console Software
	30.1Software Update
	30.2Full Install (System Restore)
		30.2.1Creating a Full Install USB Flash Drive on a Windows Computer
		30.2.2Creating a Full Install USB Flash Drive on a Macintosh Computer
	30.3Updating the DMX Processor Software
		30.3.1DMX Processor 8000 Reset Options
	30.4Upgrading HedgeHog Consoles (2015 and later)
	30.5Upgrading USB DMX Widgets
Section 31: Installing Hog 4PC
	31.1Software Installation
	31.2Software Removal
	31.3Hardware Installation
		31.3.1Unpacking Hardware Components
		31.3.2USB DMX Widgets
		31.3.3USB Wings
		31.4.1Using the Hog 4PC Interface
			Hog 4PC Windows
			The Front Panel Interface
			Right Click Menu
			Displaying Four Hog 4PC Windows
Section 32: Cheat Sheets
	32.1Keyboard Shortcuts
	32.2Magic Key Combinations
	32.3Front Panel Diagrams
Section 33: Troubleshooting
	33.1Console won't startup
	33.2No DMX Output from Console's built-in DMX Outputs
	33.3No ArtNet Output from console's FixtureNet Port
	33.4The console appears to have crashed or frozen
	33.5Console isn't talking to DMX Processors
	33.6Playback controls don't behave as expected
	33.7The Front Panel Reboots Unexpectedly
	33.8How to Report Problems to Support
		33.8.1Reporting Problems with the Console
		33.8.2Reporting Problems with Hog 4PC
		33.8.3Reporting Problems with the User Manual
		33.8.4About Software Version Numbering
		33.8.5About Beta Software
Section 34: Service
	34.1Replacing the Screens
	34.2Replacing Faders
		34.2.1Replacing faders on Hog 4, Full Boar 4, and Playback Wing 4
		34.2.2Replacing faders on RoadHog 4 and NanoHog 4
	34.3Cleaning Faders
		34.3.1Cleaning faders on Hog 4, Full Boar 4, and Playback Wing 4
		34.3.2Cleaning faders on RoadHog 4 and NanoHog 4
		34.3.3Cleaning faders on HedgeHog 4
	34.4Replacing the Trackball
Section 35: Safety Information
	35.1Safety Warnings
		35.1.1For Continued Protection Against Fire
		35.1.2For Continued Protection Against Electric Shock
	35.2Informations Importantes Sur La Sécurité
		35.2.1Pour Une Protection Permanente Contre Les Incendies
		35.2.2Pour Une Protection Permanente Contre Les Chocs Électriques
	35.3Wichtige Hinweise Für Ihre Sicherheit
		35.3.1Zum Schutz Vor Brandgefahr
		35.3.2Zum Schutz Gegen Gefährliche Körperströme
	35.4Información Importante De Seguridad
		35.4.1Para Protección Continua Contra Incendios
		35.4.2Para La Protección Continua Contra Electrocuciones
	35.5Importanti Informazioni Di Sicurezza
		35.5.1Per Prevenire Incendi
		35.5.2Per Prevenire Le Scosse Elettriche
	35.6Vigtig Sikkerhedsinformation
		35.7.1警告: 火災からの継続的な保護の為に
		35.7.2警告: 感電に対する継続的な保護の為に
Section 36: Technical Specifications
	36.1Hog 4 Console
		36.1.1Input and Output Connections
		36.1.2Power, Weight and Dimensions
	36.2RackHog 4 Console
		36.2.1Input and Output Connections
		36.2.2Power, Weight and Dimensions
	36.3Full Boar 4 Console
		36.3.1Input and Output Connections
		36.3.2Power, Weight and Dimensions
	36.4Road Hog 4 Console
		36.4.1Input and Output Connections
		36.4.2Power, Weight and Dimensions
		36.4.3Back Panel Drawing
	36.5Hedge Hog 4 Console
		36.5.1Input and Output Connections
		36.5.2Power, Weight and Dimensions
	36.6Hedge Hog 4 Console (Jan 2015 and later)
		36.6.1Input and Output Connections
		36.6.2Power, Weight and Dimensions
		36.6.3Back Panel Drawing
	36.7Nano Hog 4 Console
		36.7.1Input and Output Connections
		36.7.2Power, Weight and Dimensions
	36.8DMX Processor 8000
		36.8.1Input and Output Connections
		36.8.2Power, Weight and Dimensions
	36.9Playback Wing 4
		36.9.1Input and Output Connections
		36.9.2Power, Weight and Dimensions
	36.10Master Wing 4
		36.10.1Input and Output Connections
		36.10.2Power, Weight and Dimensions
	36.11Hog 4PC

Similer Documents