Download IELTS Reading Recent Actual Test 17 in 2017 With Answer Key PDF

TitleIELTS Reading Recent Actual Test 17 in 2017 With Answer Key
TagsPencil Wellness
File Size127.7 KB
Total Pages8
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                            SECTION 1
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F If the subject in the experiment had previous exposure to the DS system, he or she was first asked to
play his or her favorite game on that machine. This gave the researchers information about current of
gaming skill related to the complexity of the chosen one, allowing them to see the child playing a game
with mechanics he or she was already familiar with. Across the 26 preschoolers, the Nintendo DS
selections scope were very broad,including New Super Mario Bros, Sonic Rush. Nintendo, and Tony
Hawk’s Proving Ground. The interviewer observed the child play , noting preferences for game
mechanics and motor interactions with the device as well as the complexity level each game mechanic
was for the tested subject The researchers asked all of the preschoolers to play with a specific game in
consultation with our producers, The Little Mermaid: Ariel’s Undersea Adventure. The game was
chosen for two major reasons. First, it was one of the few games on the market with characters that
appeal to this young age group. Second, it incorporated a large variety of mechanics that highlighted
the uniqueness of the DS platform, including using the microphone for blowing or singing.

G The findings from this initial experiment were extensive. After reviewing the outcomes and
discussing the implications for the game design with our internal game production team, we then
outlined the designing needs and presented the findings to a firm specialising in game design. We
worked closely with those experts to set the game design for the two preschool-targeted DS games
under development on what we had gathered.

H As the two DS games went into the development process, a formative research course of action was
set up. Whenever we developed new game mechanics, we brought preschoolers into our in-house
utility lab to test the mechanics and to evaluate both their simplicity, and whether they were engaging.
We tested either alpha or beta versions of different elements of the game, in addition to looking at
overarching game structure. Once a full version of the DS game was ready, we went back into the field
test with a dozen preschoolers and their parents to make sure that each of the game elements worked
for the children, and that the overall objective of the game was understandable and the process was
enjoyable for players. We also collected parents’ feedback on whether they thought the game is
appropriate, engaging, and worth the purchase.

Questions 1-5

Complete the sentences below.

Choose ONE WORD ONLYfrom the passage for each answer. Write your answers in

boxes 1-5 on your answer sheet

Exploratory Research Project

Main Objectives:

Determine the relevant 1_________________ in the context

Observe how preschoolers manage playing

Investigate attitudes of 2______________________________ towards games


26 children from different US 3____________________

Age range: 3 years and 3 months to 5_years and 11 months

Some children have older 4__________________ in the house as playing peers.

Equal number of new and 5___________________________ players

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Some households have Nintendo DS and some don’t

Length of Interview:

1-2 hours

Questions 6-9

Do following statements agree with the information given in Reading Passage 1In boxes 6-9 on your
answer sheet, write

TRUE if the statement aggress with the information

FALES if the statement contradicts the information

NOTGIVEN if there is no information a on this

6. One area of research is how far mothers and fathers controlled children’s playing after school.

7. Some researchers are allowed an access to the subjects’ houses.

8. The researchers regarded The Little Mermaid: Ariel’s Undersea Adventure as likely appeal to

9. The Little Mermaid: Ariel’s Undersea Adventure is entirely designed for preschool children.

Questions 10-13

Complete the flow-chart below.

Choose NO MORE THAN TWO WORDS from the passage for each answer Write your answers in
boxes 10-13 on your answer sheet.

Using the Results of the Study

Presentation of design requirements to a specialist 10_________

Testing the mechanics of two new games in the Nintendo lab (assess 11 _________ and interest)

A field test in 12__________________ trailed by twelve children

Collection of 13__________________ from parents


The History of pencil

A The beginning of the story of pencils started with a lightning. Graphite, the main material for
producing pencil, was discovered in 1564 in Boirowdale in England when a lightning struck a local
tree during a thunder. Local people found out that the black substance spotted at the root of the
unlucky tree was different from burning ash of wood. It was soft, thus left marks everywhere.
Chemistry was barely out of its infancy at the time, so people mistook it for lead, equally black but
much heavier. It was soon put to use by locals in marking their sheep for signs of ownership and

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Source of




Symptoms of a (27)……………………… and tiredness

Doctor’s measurement by taking (28)………………….. and


Common judgment from (29)……………………… around you



Medical knowledge from the general (30)………………………

e.g. doctor’s medical(31)………………………………

Examine the medical hypothesis with the previous drill and(32)

Question 33-40

The reading Passage has nine paragraphs A-I

Which paragraph contains the following information?

Write the correct letter A-I, in boxes 33-40 on your answer sheet.

33. the contrast between the nature of personal judgment and the nature of doctor’s diagnosis

34. a reference of culture about pressure

35. sick leave will not be permitted without the professional diagnosis

36. how doctors, opinions are regarded in the society

37. the illness of patients can become part of new knowledge

38. a description of knowledge drawn from non-specialized sources other than personal knowledge

39. an example of collective judgment from personal experience and professional doctor

40. a reference that some people do not realize they are ill


1 Abilities 2 Parents 3 Markets
4 Siblings 5 Experienced 6 NOT GIVEN

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