Download Hiero 10.0v5 User Guide PDF

TitleHiero 10.0v5 User Guide
LanguageEnglish
File Size19.8 MB
Total Pages283
Table of Contents
                            Cover
Contents
Preface
	Key Features
	About this Guide
	Getting Help
		Customer Support
		Online Help
Installation and Licensing
	System Requirements
		Operating System
		Hardware
	Installing Hiero or HieroPlayer
	Launching Hiero or HieroPlayer
		Startup Options
	Licensing Hiero and HieroPlayer
		Obtaining Licenses
		Installing Licenses
	Uninstalling Hiero or HieroPlayer
Hiero and HieroPlayer Workflow
	Hiero
	HieroPlayer
	Feature Comparison
	Collaborative Project Case Study
		Preparing a Project in Hiero
		Loading a Hiero Project in HieroPlayer
Customizing Your Workspace
	Workspace Overview
		Menu Bar Components
	Creating Your Own Workspace
		Saving Workspaces
		Loading Workspaces
		Deleting Workspaces
	Workspace Preferences
	Optimizing Read and Decode Performance
		Using Helper Threads
		Using Pixel Buffer Objects
		Using Downsize Sampling
Ingesting Media
	About Clips
	Ingesting Media
		Using Drag-and-Drop
		Using the File Browser
		Reconnecting and Refreshing Clips
	Caching Media Locally
	Using the Viewer
		Viewer Tools
	Timeline Playback Tools
		In and Out Points
		Playback Controls
		Using the Media Tab
		Using In and Out Markers
		Caching Frames in the Playback Cache
	Working with Colorspaces
	Previewing on a Broadcast Monitor
	Using Scopes
		Histogram
		Waveform
		Vector
	About Anamorphic Media
	About QuickTime Media
	About RED Media
	Synching to VBlank on Linux
Using Tags
	Introduction
	Using Quick Tags
	Tagging Using the Viewer
	Tagging Track Items
		Adding Notes to Tags
	Filtering and Flagging Media Using Tags
	Creating Custom Tags
	Removing Tags
Viewing Metadata
	Clip and Track Item Metadata
	Filtering and Flagging Media Using Metadata
Conforming Using Hiero
	Introduction
	Project Settings
		Color Management Settings
		Adding OCIO Configurations
	Importing Sequences
	Conforming Sequences
		Conforming Using a Browser
		Conforming with Pre-ingested Media
		About the Media Spreadsheet
		Adjusting Timecodes
	Renaming Shots on the Timeline
	Saving and Loading Projects
		Autosaved Projects
Stereoscopic Projects
	Quick Start
	Setting Up Views for the Project
		Creating Views Automatically
		Creating and Managing Views Manually
	Displaying Views in the Viewer
	Selecting Which Views to Apply Changes To
		Splitting Views Off
Managing Timelines
	Introduction
	Adding Tracks to the Timeline
	Adding Clips to the Timeline
	Audio and the Timeline
		WAV Track Items
		Displaying Audio Waveforms
		Audio Scrubbing
		Synchronizing Audio and Video
	Using Reference Media
		Comparing Media
	Viewing Multi-Format Timelines
	Refreshing and Replacing Track Items
		Setting Soft Trims
		Enabling and Disabling Track Items
	Adding Transitions
		Invalid Transitions
	Retiming Clips
		Using Freeze Frames
	Blending Tracks on the Timeline
Soft Effects
	Available Soft Effects
	Adding Sequence-Level Soft Effects
		Using the Spreadsheet View
	Adding Clip-Level Soft Effects
	Soft Effect Controls
	Editing Sequence-Level Soft Effects
		Moving
		Copying
		Cloning
		Copying as Clone
		Decloning
		Deleting
	Editing Clip-Level Soft Effects
		Enabling and Disabling Soft Effects
Annotations
	Workflow
	The Annotations Menu
	Adding Annotations
	Enabling and Disabling Annotations
	Editing Sequence-Level Annotations
	Editing Clip-Level Annotations
	Viewing Annotations in Nuke
		Viewing the Annotation Node Group
	Re-Exporting Annotations from the Timeline
Timeline Editing Tools
	Introduction
	Using the Multi Tool
	Using the Move/Trim Tool
		Moving Track Items
		Trimming Track Items
	Using the Selection Tools
	Using the Slip Clip Tool
		Slipping Using the Spreadsheet View
	Using the Slide Clip Tool
	Using the Roll Edit Tool
	Using the Retime Clip Tool
	Using the Razor and Join Tools
		Copying Cuts Between Tracks
	Insert, Overwrite, and 3-Point Editing
		Inserting Clips
		Overwrite Edits
		3-Point Editing
Versions and Snapshots
	Introduction
	Using Versions
		Versions in Bins
		Versions in Sequences
	Using Snapshots
		Creating Snapshots
		Restoring Snapshots
Exporting from Hiero
	Round-Tripping Using the Export Dialog
	Introduction to the Export Dialog
	Using Local and Project Presets
		Using the Shot Template
		Adding Burn-in Text to Exports
		Adding Additional Nodes During Export
	Using the Frame Server on External Machines
		Configuring the Frame Server on External Machines
		Frame Server Logs
	Exporting Sequences and Track Items
		Nuke Project File Settings
		Nuke Write Node Settings
		Tracks, Range, and Handles Settings
		Building VFX Tracks and Comp Clips
	Transcoding
		Transcoding a Sequence
		Transcoding a Sequence as Shots
		Transcoding from the Bin View
		Transcoding Timeline Selections
	Ad Hoc Exports
		Exporting EDLs and XMLs
		Using the Audio Exporter
		Using the Copy Exporter
		Using the SymLink Exporter
Customizing Hiero
	Environment Variables
		Setting Environment Variables
		Hiero Environment Variables
	Sharing Presets
	Startup Projects
	Using the Python API
		Running Python During Startup
	Using the Script Editor
Appendix A: Preferences
	The Available Preference Settings
		General Section
		Project Defaults Section
		Performance Section
		Behaviors Section
		Panels Section
Appendix B: Keyboard Shortcuts
Appendix C: File Formats
	Supported File Formats
		Reader Fallback Paths
	Supported Audio Formats
Appendix D: External Software
	Third-Party Contributions
	Third-Party Libraries and Fonts
		Third-Party Library Versions
Appendix E: EULA
	End User License Agreement (EULA)
                        
Document Text Contents
Page 141

USER GUIDE 141

Editing Sequence-Level Soft Effects
You can copy, move, and cut soft effects just like you can with track items in the timeline. You can perform these
actions by either accessing them from Edit in the right-click menu, or by using the keyboard shortcuts. You can copy
soft effects to different tracks, and different sequences, but not different projects.

Moving

You can move a sequence-level soft effect by simply clicking and dragging the soft effect to a different track item, or
even onto a different video track.

Copying

Hiero allows you to copy a sequence-level soft effect above the original to create a stack, to a different track, or to a
different sequence. You can also copy a sequence-level soft effect to a track item open in the timeline view, therefore
pasting it as a clip-level soft effect. You can copy a soft effect by doing the following:

1. Select the soft effect you want to copy by clicking it.

2. Select Edit > Copy (or Ctrl/Cmd+C).

3. Move the playhead to where you want to paste the copy.

4. Select Edit > Paste (or Ctrl/Cmd+V).

Cloning

Hiero allows you to clone a sequence-level soft effect. This copies the soft effect and links it to the original, which
means when one of these is edited, the changes are reflected in the other one. You can clone a soft effect to a
different track or even a different sequence. You cannot clone a soft effect in different projects.

To clone a soft effect:

1. Select the soft effect you want to clone by clicking on it.

2. Select Edit > Copy (or press Ctrl/Cmd+C).

3. Move the playhead on the timeline to where you want to place the new clone.

4. Select Edit > Clone (or pressAlt+K).

The new clone is placed at the current playhead position on the timeline. You can repeat steps 3 and 4 to create
multiple clones that are all linked, at different places on the timeline.

Clones are indicated by a C highlighted in red in the left of the soft effect.

SOFT EFFECTS | EDITING SEQUENCE-LEVEL SOFT EFFECTS

Page 142

USER GUIDE 142

NOTE: Cloning animation in soft effects is not supported.

Copying as Clone

You can also copy a sequence-level soft effect as a clone. This means, when you paste a new copy of the soft effect
above a selected track item, it is automatically linked to the original soft effect as a clone. Therefore, any changes
made to either of the cloned soft effects, are reflected in the other.

To copy a soft effect as a clone, do the following:

1. Select the soft effect you want to copy as a clone by clicking on it.

2. Select Edit > Copy as Clones (or press Ctrl/Cmd+K).

3. Click on the track item that you want to clone the soft effect to.

4. Select Edit > Paste (or press Ctrl/Cmd+V).

The soft effect is copied as a clone on your selected track item. You can repeat steps 3 and 4 to create multiple
clones that are all linked above different selected track items.

Clones are indicated by a C highlighted in red in the left of the soft effect.

NOTE: Cloning animation in soft effects is not supported.

Decloning

To declone a soft effect, simply click on the clone you want to declone and select Edit > Declone (or press
Alt+Shift+K).

NOTE: For more information about copying, moving, and cutting soft effects, see Timeline Editing Tools .

Deleting

To delete a soft effect, simply right-click on it and select Edit > Delete (or pressBackspace).

SOFT EFFECTS | EDITING SEQUENCE-LEVEL SOFT EFFECTS

Page 283

USER GUIDE 283

Courts, subject to any right that a consumer may have to bring proceedings or to have proceedings brought against
them in a different jurisdiction.

If The Foundry fails to insist that Licensee performs any obligation under the Agreement, or delays in doing so, that
will not mean that The Foundry has waived its rights.

Unless Licensee is a consumer, Licensee agrees that The Foundry may refer to Licensee as a client or a user of the
Software, may display its logo(s) for this purpose and may publish quotations and testimonials from Licensee, its
directors, partners, officers or employees. The Foundry agrees to promptly cease any such use on Licensee’s written
request.

The Foundry and Licensee intend that each Third Party Licensor may enforce against Licensee under the Contracts
(Rights of Third Parties) Act 1999 (the “Act") any obligation owed by Licensee to The Foundry under this EULA that is
capable of application to any proprietary or other right of that Third Party Licensor in or in relation to the Software.
The Foundry and Licensee reserve the right under section 2(3)(a) of the Act to rescind, terminate or vary this EULA
without the consent of any Third Party Licensor.

21. COMPLAINTS & ONLINE DISPUTE RESOLUTION PLATFORM

We hope that you are satisfied with any Software purchase made or service received from The Foundry, but if you
have a complaint, in the first instance, please contact us on [email protected] or through our Support Portal:
https://supportportal.thefoundry.co.uk/hc/en-us (for technical support and bug reports), or you can request a call
back from the Sales team here: https://www.thefoundry.co.uk/about-us/contact-us/. We will do our best to resolve
the issue but if you are still not happy with our response, you may seek to resolve it using the Online Dispute
Resolution Platform at www.ec.europa.eu/consumers/odr/.

Last updated March 30, 2016.

Copyright © 2016 The Foundry Visionmongers Limited.

All Rights Reserved. Do not duplicate.

APPENDIX E: EULA |

http://[email protected]/
https://supportportal.thefoundry.co.uk/hc/en-us
https://www.thefoundry.co.uk/about-us/contact-us/
http://www.ec.europa.eu/consumers/odr/

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