Download DC Adventures: Universe PDF

TitleDC Adventures: Universe
Author
TagsDc Comics Star Wars Comics Batman Comics Captain America Comics
LanguageEnglish
File Size42.0 MB
Total Pages224
Table of Contents
                            Front Cover
Credits
Table of Contents
Foreword: The DCU and Beyond: The Shared Universe!
Introduction: Welcome to the DC Universe!
	Overview
		How To Use This Book
			How This Book Is Organized
			How to Read Characters
Chapter 1: History
	Before
	In the Beginning: Gods and Guardians
		13 Billion Years Ago
		10 Billion Years Ago
		5 Billion Years Ago
		4.5 Billion Years Ago
		1 Billion Years Ago
	Earth’s Early Days: Cavemen, Aliens, and Atlanteans
		200 Million Years Ago
		65 Million Years Ago
		100,000 Years Ago
		80,000 Years Ago
		45,000 Years Ago
			Arion, Lord of Atlantis
		35,000 Years Ago
		20,000 Years Ago
		15,000 Years Ago
		11,000 Years Ago
		10,000 Years Ago
		7,000 Years Ago
		6,000 Years Ago
	Ancient History: Pharoahs, Gladiators, and Knights
		4,500 Years Ago
		3,200 Years Ago
			Amazon Warriors
		3,000 Years Ago
		2,000 Years Ago
		100 A.D.
		700 A.D.
		1000 A.D.
	Times of the Brave & the Bold: Vikings, Vampires, & Pirates
		1100 A.D.
		1400 A.D.
		1500 A.D.
			Black Pirate
		1600 A.D.
	Heroes of the New World: Revolutionaries, Cowboys, and Soldiers
		1700 A.D.
		1800 A.D.
			“Bat” Lash
			Scalphunter
	The Golden Age: Mystery Men and Caped Crusaders
		1900-1941
			Enemy Ace
	Wartime Heroes: Freedom Fighters, Soldiers, and Creature Commandos
		1941-1950
			G.I. Robot
			C.A.P.
			Sgt. Rock
			The Unknown Soldier
		1950-1985
	The Modern Age
		A Titanic Legacy
		The League Everlasting
		A Society of Heroes
		Zero Hour
		Invasion
		Villainy & Conspiracy
		End of the Ninth Age
		Dreams
		The Threat of Darkseid
		New Universes
		Final Crisis
		Blackest Night
			Sasha Bordeaux
			Checkmate Knight
Chapter 2: Earth
	The Eastern United States
		Metropolis
			Geography
			Special Crimes Unit
			Dan Turpin
			Whisper A’Daire
			Kyle Abbott
			Bruno Mannheim
			Intergang Thug
			Religion of Crime Cultist
		Gotham City
			Geography
			James Gordon
			Maggie Sawyer
			Harvey Bullock
			Jim Corrigan
			Josie Mac
		New York City
		Johnny Thunder
			Johnny Thunder
			Jakeem Thunder
			The Thunderbolt
		Liberty Belle
			Liberty Belle (Jesse Chambers)
			Liberty Belle (Libby Lawrence Chambers)
		D.E.O.
			Director Bones
			Cameron Chase
			D.E.O. Agent
		Opal City, Maryland
			Geography
		Terrebonne Parish, Louisiana
			St. Roch
			Houma
			Belle Reve
		Across the Eastern United States
			Adams Crossing, Kentucky
			Amnesty Bay, Maine
			Bailey, New Hampshire
			Blüdhaven
				Atomic Knight
			Calvin City, Connecticut
			Charlotte, North Carolina
			Civic City, Pennsylvania
			Codsville, Maine
			Everglades, Florida
			Fairfax, Maine
			Ferris Island, New York
			Happy Harbor, Rhode Island
			Hartford, Connecticut
			Hatton Corners, New Hampshire
			Ivy Town, Connecticut
			Leesburg, Virginia
			Manchester, Alabama
			New Carthage, New York
			Rutland, Vermont
			Salem, Massachusetts
			Viceroy, South Carolina
			Washington, D.C.
	The Central United States
		Central City, Missouri and Keystone City, Kansas
			Keystone City
			Central City
		Fawcett City, Wisconsin
		Hub City, Illinois
		Midway City, Michigan
		Across the Central United States
			Blue Valley, Nebraska
			Chicago, Illinois
			Detroit, Michigan
			Dos Rios, Texas
			El Paso, Texas
			Fallview, Iowa
			Front Branch, Minnesota
			Illumination, Texas
			Lone Star, Texas
			Mount Rushmore, South Dakota
			Pittsdale, Iowa
			Smallville, Kansas
			Waymore, Nebraska
	The Western United States
		Coast City, California
		Star City, California
		Across the Western United States
			Challengerville, Colorado
			Gateway City, California
			Indian Park, Colorado
			Littleville, Colorado
			Middleton, Colorado
			Mount Thunder, Nevada
			San Francisco, California
			Vanity, Oregon
			Warpath, Arizona
	Latin America
		Argentina
		Brazil
		Buena Suerte
		El Segundo
		Hasaragua
		Mexico
		Pago Island
		Parador
		Peru
		Santa Prisca
		Tropidor
		Uruguay
	Europe and Africa
		Austanburg
		Cerdia
		Democratic Republic of the Congo
			Gorilla City Guardsman
			Solovar
		England
			Knight
			Squire
		France
		Greenland
		Khandaq
		Koroscova-Transbelvia
		Lamumba
		Markovia
		Modora
			Sonar
		Naboa-Cana
		Vlatava
		Zandia
	The Middle East and Asia
		Bahdnisia
		Bialya
		China
			The Great Ten
				Accomplished Perfect Physician
				August General in Iron
				Celestial Archer
				Ghost Fox Killer
				Immortal-Man-in-Darkness
				Mother of Champions
				Seven Deadly Brothers
				Shaolin Robot
				Socialist Red Guardsman
				Thundermind
		Dinosaur Island
		Hsuan
		Iran
		Japan
		Karoccan Emirate
		Kooey Kooey Kooey
		Oolong Island
		Qurac
		Rheelasia
		Russia
			Rocket Red/Rocket Elite
		Tibet
Chapter 3: Beyond Earth
	The Solar System
		Venus
		Mars
			The Green and White Martians
			The Hyperclan
			Yellow Martians
		New Krypton
		The Asteroid Belt
			Replikon
		Saturn
			Servant Races of the Martians
		Blackrock
			Recent Arrivals
			Klaramarians
		Pluto
	The Guardians & the Green Lantern Corps
		The Other Corps
		Elite Green Lanterns
			The Honor Guard
			The Corpse
			Alpha Lanterns
		Kilowog
			The Controllers
			The Manhunters
			The Zamarons
	Interstellar Empires
		The Dominion
		The Khund Empire
	Worlds of the DC Universe
		The Antares System
			Appellax
			Dhor
		Bizarro World
		Colu
		Daxam
		Durla
		The Gil’Dishpan Worlds
		Kalanor
		Maltus
		The New Cronus System
		The Polaris System
			Rann
			Thanagar
			Hawk Wingmen
		The Vega System
			Aello
			Changralyn
			The Citadel
			Emana Branx
			Euphorix
			Karna
			Ogyptu
			Okaara
				Gordanian Mercenaries
				The Psions
		Takron-Galtos
		Ventura, the Gambler’s Planet
	Space-Faring Heroes and Villains
		Lady Styx & the Darkstars
			Lady Styx
			Darkstar Envoys
		L.E.G.I.O.N.
			Vril Dox II/Brainiac II
			Lady Quark
			Strata
			Tribulus
			Wildstar
			Other Current Members
				Adam Strange
				Comet
				Lobo
				Starfire
				Amon Hakk
				Bounder
				Commander Ciji
				Garv
				Lyrl Dox/Brainiac III
				Xylon the Renegade
		Maxima
		Mogo
		Monguls
		The Omega Men
			Broot
			Doc II
			Elu
			Ryand’r
			Tigorr
		The Reach
		The Spider Guild
		Starman
		Sun-Eaters
		Ultra the Multi-Alien
		Vartox the Hyper-Man
Chapter 4: Other Dimensions
	Dimensional Travel
		Skill-Based Dimensional Travel (Optional Rule)
	Parallel Earths
		The Bleed
		The Multiversal Nexus
		The Monitors
		The Source Wall
	The Tour of Worlds
		Earth-Prime
		Earth-Zero a.k.a. New Earth
		Earth-One
		Earth-Two
		Earth-Three
		Earth-Four
		Earth-Five
		Superboy-Prime
		Earth-Eight
			The Extremists
				Doctor Diehard
				Dreamslayer
				Gorgon
				Lord Havok
				Tracer
		Earth-Nine
		Earth-10
		Earth-11
		Earth-12
			Neo-Gotham
		Earth-15
		Batman Beyond
			Bruce Wayne
			Catwoman
		Earth-19
		Earth-21
		Earth-22
		Earth-26
			The Zoo Crew
				Alley-Kat-Abra
				Captain Carrot
				Fastback
				Pig-Iron
				Rubberduck
				Yankee Poodle
		Earth-30
		Earth-31
		Earth-40
		Earth-43
		Earth-48
		Earth-50
		Earth-51
		Kamandi
	Mystic Dimensions
		“You Will Not Bar My Passage!”
			Asking for a Little Help…
		Astral Plane
			Mister E
		Azarath
		Doctor Occult
		The Dreaming
			Fiddler’s Green
			Gate of Horns and Ivory
			House of Mystery & House of Secrets
			Lucien’s Library
			Palace of Morpheus
		The Endless
			Death
			Delirium
			Desire
			Despair
			Destiny
			Destruction
			Dream
		Divine Realms
			Afterworlds
			Olympus
		Faerie
		Gemworld
		Amethyst
		The Green, the Gray, and the Red
		Heaven and Hell
			Hell
			Purgatory
			The Silver City
		The Land of Nightshades
		Limbo
			Doctor Thirteen
		Myrra
		Pytharia
		Realms of Order and Chaos
			Lords of Order and Chaos
			Darkworld
			Druspa Tau
		The Rock of Eternity
		The Shadowlands
		Skartaris
		Sorcerer’s World
	Other Realms
		Bgtzl
		The Fifth Dimension/Zrrf
		The Fourth World
			Apokolips
			Mantis
			The Female Furies
				Artemiz
				Bernadeth
				Lashina
				Mad Harriet
				Stompa
			Steppenwolf
			Virman Vundabar
			New Genesis
		The Meta-Zone
			Shade the Changing Man
		The Phantom Zone
		“Pocket” Dimensions
			Barter’s Shop
			The Hidden City
			The Oblivion Bar
			Wintersgate Manor
		The Anti-Matter Universe
			Anti-Earth
			Qward
			Weaponers of Qward
			Thunderers of Qward
			Shadow Demons
		The Speed Force
		Xebel
		Anti-Monitor
Chapter 5: Into the Future
	Time Travel
		The Time Stream
			The Problem with Time Travel
			Changing History
		Time Traveling
	The United Planets
		Earth
			EarthGov
			The Legion of Super-Heroes
				Blok
				Earth-Man
				Gates
				Quislet
				Tellus
			The Legion Academy
		The Government of The United Planets
			Science Police
			The Time Institute
		Other Worlds of the United Planets
			Colu
			Daxam
			Durla
			Naltor
			Titan
		Beyond The United Planets
			The Dominion
			Dark Circle
			Khund Empire
	The System
		The United Galaxies
		Power Icons
		Justice Legions
			Aquaman
			The Atom
			Batman
			Flash
			Hourman
			Resurrection Man
			Starman
			Superman
			Wonder Woman
		The Return of Superman-Prime
	Time Masters and Temporal Tyrants
		Black Beetle
		Epoch, the Lord of Time
		The Infinite Man
		The Commander
		Time Trapper
		Waverider
Afterword
Appendix
	Heroes & Villains by Power Level
	Heroes by Power Level
	Villains by Power Level
	Aliens, Agents, and Others by Power Level
Index
License
                        
Document Text Contents
Page 2

Printed in Canada

Writing and design: Darren Bulmer, Seth Johnson, Steve Kenson,
Jon Leitheusser, John Polojac, Aaron Sullivan

additional design: Leon Chang, James Dawsey, Christopher McGlothlin, Jack Norris

editing: Glenn Hall development: Jon Leitheusser and Steve Kenson

Proofreading: Leon Chang, James Dawsey, Glenn Hall, Seth Johnson, Nathan Kahler, Steve Kenson, Jon Leitheusser,
Nicole Lindroos, Hal Mangold, Jason Mical, Jack Norris, Chris Pramas, Evan Sass, and Aaron Sullivan

art direction and Graphic design: Hal Mangold Cover art: Alex Ross

interior art : Christian Alamy, Oclair Albert, Raphael Albuquerque, Mario Alquiza, Kalman Andrasofszky, Mahmud Asrar,
Michael Atiyeh, Ramon Bachs, Mark Bagley, Michael Bair, Matt Banning, Eddy Barrows, Chris Batista, David Beaty, Ed Benes,

Ryan Benjamin, Joe Bennett, BIT, Rebecca Buchman, Jon Buran, Mark Campos, Keith Champagne, Bernard Chang, Cliff Chiang,
Vicente Cifuentes, Yildiray Cinar, Andy Clarke, Matthew Clark, Scott Clark, Amanda Conner, Fernando Dagnino, Shane Davis,

John Dell, Tom Derenick, Digital Chameleon, Dale Eaglesham, Wayne Faucher, Raul Fernandez, Julio Ferreira, Pascal Ferry,
Derek Fridolfs, José Luis García-López, Drew Geraci, Dave Gibbons, Keith Giffen, Patrick Gleason, Al Gordon, Mick Gray, Renato
Guedes, Scott Hanna, Tony Harris, Doug Hazlewood, Daniel HDR, Andrew Hennessy, Rob Hunter, Victor Ibañez, Jamal Igle, Jack
Jadson, Mikel Janin, Phil Jimenez, J.G. Jones, Ruy José, Dan Jurgens, Justiniano, Tyler Kirkham, Barry Kitson, Scott Koblish, Scott
Kolins, Joe Kubert, Michel Lacombe, Jose Ladrönn, Andy Lanning, Michael Lark, Stanley Lau, Jim Lee, Jay Leisten, Ron Lim, John
Livesay, Aaron Lopresti, Jose Luis, Mike McKone, Jose Wilson Magalhaes, Doug Mahnke, Tom Mandrake, Nathan Massengill, J.P.
Mayer, Jesús Merino, Rags Morales, Marat Mychaels, Tom Nguyen, Patrick Olliffe, Jerry Ordway, Carlos Pacheco, Jimmy Palmiotti,
Yanick Paquette, Sean Parsons, Fernando Pasarin, George Pérez, Javier Pina, Howard Porter, Eric Powell, Joe Prado, Frank Quitely,
Rodney Ramos, Norm Rapmund, Ivan Reis, Darick Robertson, Prentis Rollins, Steve Sadowski, Liam Sharp, Scott Shaw, Jon Sibal,
Bill Sienkiewicz, Walt Simonson, Cam Smith, Peter Snejberg, Ryan Sook, John Stanisci, Claude St. Aubin, Ardian Syaf, Art Thibert,

Greg Tocchini, Dexter Vines, Wade Von Grawbadger, Kevin Walker, Bob Wiacek, J.H. Williams III, Walden Wong, Pete Woods

Publisher: Chris Pramas Licensing Consultant: Ray Winninger

Green ronin Staff: Pauline Benney, Bill Bodden, Joe Carriker, Steve Kenson, Jon Leitheusser,
Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas, Donna Prior, Evan Sass, Marc Schmalz

Special thanks: To Josh Anderson at Warner Bros. and Roger Bonas, Marco DiLeonardo, Shelley Eiber, Scott Wilson,
Jeanette Winley, Michael Wooten, and Fred Ruiz, along with the rest of the folks at DC Comics; to Ray Winninger and

Andrea Shochet for helping bring this project together; to Marv Wolfman for being so kind and talented;
to Lone Wolf Development and their invaluable Hero Lab software; to each and every one of the writers, designer,
editors and proofreaders who’ve contributed to these books; to our significant others for being so understanding;

and as always, to our fans for being so passionate, involved, and excited for more DC Adventures!

Copyright © 2013 DC Comics.
All related characters and elements are trademarks of and © DC Comics.

(s13)

Published by Green Ronin Publishing, LLC. Mutants & Masterminds, Green Ronin, and their associated logos are trademarks of
Green Ronin Publishing, LLC. The Mutants & Masterminds game system is © 2002-2013 Green Ronin Publishing LLC.

The following is designated as Product Identity, in accordance with Section 1(e) of the
Open Game License, Version 1.0a: hero points, power points. The following text is Open Gaming Content:

all game system rules and material not previously declared Product Identity.

dC adVentUreS Universe
MSrP: $39.95

Product Code: GRR5004
iSBn-10: 1-934547-40-9  

iSBn-13: 978-1-934547-40-3  

Green ronin Publishing
815 S. Othello St.
Suite 100 #304
Seattle, WA 98118
www.greenronin.com
www.mutantsandmasterminds.com

TM

TM

Page 112

111111

TM

Chapter 3: beyond earthChapTer 3: beyond earTh ChapTer 3: beyond earThChapTer 3: beyond earTh

though not exceptionally formidable as warriors. The Do-
minion also uses energy weapons, missiles, and battleships,
many adopted from conquered civilizations. Their military
technology is outmatched only by that of the Khunds.

Dominion military officers are bred and reared for military
service, making them highly competent, but their tactics
are unimaginative. The strict caste rules governing Do-
minion government and society make their armies a bit
too stratified, with few in the ranks willing to take initia-
tive or challenge their superiors’ orders. While this ensures
unity of command, Dominators struggle to adapt against
strange enemies or unorthodox tactics.

Their military prowess is complimented by diplomacy and
espionage skills. When they pursued an invasion against
Earth, the Dominion enlisted a multitude of races, includ-
ing traditional enemies the Khunds and Thanagarians.
Even the isolationist Daxamites joined the effort. Domin-
ion agents use bribery, blackmail, and intimidation to
weaken native governments. They can collapse targeted
worlds politically and economically without ever launch-
ing a single attack.

Aside from the failed invasion attempt, Dominator agents
stranded on Earth have stirred up trouble through allianc-
es with super-villains, rogue governments, and terrorists.
Captured Dominion technology has been employed as
weapons of mass destruction

The Dominion has non-aggression pacts with the Khunds
and Gil’Dishpan, but no formal alliances. The Dominion
elite consider themselves genetically superior to other be-
ings, so no others are worthy to stand alongside as peers.
They have clashed repeatedly with the Green Lanterns,
and relations are tense with L.E.G.I.O.N. Most heroes are
foes of the Dominion. They do have an enemy in common
with most races: Starro the Conqueror. Nevertheless, high-
borne Dominators scorn outside help or interference in
“internal affairs of state.”

There are no naturally-occurring Dominion super-beings.
Dominators have used gene-grafts to enhance their ranks
on a limited basis, but so far no Dominators rival Daxam-
ites, Martians, or even the most formidable meta-humans.
It is possible Dominator DNA cannot “hold” meta-human-
oid traits very well; their fear of mankind’s genetic poten-
tial led to their first attack against Earth.

other worLds and races... and tImes!

This section of Chapter 3 covers a lot of information
about the different races and empires of the galaxy,
but there are very few races with game statistics here.
Instead many of these races appear in Chapter 5, which
covers the future. They’re split up they way they are be-
cause although many of these races are around in the
modern day (as represented by this chapter), they don’t
appear as often as they do in the future of the DC Uni-
verse you see in the Legion of Super-Heroes time period.

If you’re interested in more information for any of these
races, please refer to Chapter 5; it’s likely you’ll find an-
other entry along with statisics that represent a typical
member of that race.

Page 113

112112

TM

Chapter 3: beyond earthChapTer 3: beyond earTh ChapTer 3: beyond earTh

the khund empIre
The Khunds (place of origin: Khundia) are a martial so-
ciety dedicated to achieving glory through conquest.
They possess among the galaxy’s most feared militaries,
as even the youngest whelps are instructed in the arts of
war. Khundia-proper is near the Polaris system, and the
Khunds and Thanagarians have clashed over the ages, ow-
ing to various military rivalries. The two are not currently
at war, however, though relations remain tense. They did
briefly ally with the Thanagarians and the Dominion in a
thwarted conquest of Earth. As Imperial Thanagar con-
tracts in influence, the Khunds will expand across space in
Hawk-World’s former territories.

Legends tell of an age when the tribes of Khundia warred
only against each other. This ended when the monster
Doomsday appeared, slaughtering thousands of Khun-
dish warriors. The tribes came together to rid their world of
Doomsday. The warrior-hero Kobald sacrificed his life to lure
Doomsday into a rocket that sent the beast back into space.

Most Khunds are pink skinned, but Khunds with red,
brown, and yellow skin also exist. Bionic augmentation
is common among Khunds, with cybernetic sensors and
weapon-arms replacing body parts lost in battle. Both
males and females have hairy, muscular bodies and
rough features. Khundia is a high-gravity world, mak-
ing the Khunds a sturdy race. Their bodies are denser
than humans, giving them exceptional strength, dura-
bility, and stamina (though this is also due to physical
conditioning). Females are normally as hardy as males,

but certain families breed Khund women for beauty (by
their standards) instead; these females are slighter and
less muscular.

Khunds grow stronger throughout their lives, only declin-
ing when they become truly elderly. Khund fighting skills
and weaponry can easily make them the equals of many
Earth heroes. Khunds take almost foolish pride in their
prowess, to the point of challenging clearly superior foes;
death is preferable to humiliation in battle.

Meta-beings are rare but not unknown; a few exhibit psychic
talents, including the gift of teleportation. Others have su-
per-humanoid muscular development and strength. Some
are so bionically enhanced they are almost living war-ma-
chines, bristling with surgically grafted armaments. Khunds
consider such mutants to be state assets; they are drafted
into lifetime military service. Servant races of conquered
planets may even be altered into meta-powered “special
ops” soldiers, but this is not common. The Khunds are fight-
ers, not experimenters, and lack expertise in genetics.

Khunds excel in weapons development, powered-armor
design, and cybernetic enhancement. While skilled at strat-
egy, they favor brute force solutions, simply tackling oppo-
nents head-on with overwhelming firepower. While brutal
and authoritarian, they are not necessarily evil. Individual
Khunds have chosen to fight on the side of justice, as with
Amon Hakk of L.E.G.I.O.N. Khunds respect heroes such as
Wonder Woman, despite being nominal enemies. They are
ill-tempered, crude in their habits, and quick to take of-
fense. But Khunds are honorable opponents, who observe

Page 223

221221

TM

IndexIndexIndex Index

New Earth ................................................ 143
New Genesis ..................................183–184
New Krypton .............................................99
Newspapers ........................................70–72
New Troy ..............................................30–31
New York City ............................................41

o
Oblivion Bar, the ................................... 186
Ogyptu ..................................................... 120
Okaara ...................................................... 120
Oldtown ......................................................49
Olympus .................................................. 168
Omega Men ...................................130–134
Onimar Synn .......................................... 119
Oolong Island ...........................................93
Opal City ..............................................48–50
Order ......................................................... 176
Orion ......................................................... 184

p
Pago Island ................................................76
Palace of Morpheus ............................. 165
Parador ........................................................76
Parc Talmage .............................................49
Park Ridge ..................................................31
Peru ..............................................................76
Phantom Zone, the .............................. 185
Pig-Iron ..................................................... 157
Pittsdale ......................................................64
Pluto .......................................................... 103
Polaris System ...............................117–119
Power Icons ............................................ 206
Psions ........................................................ 121
Purgatory ................................................. 174
Pytharia .................................................... 175

Q
Queensland Park ...............................31–32
Quislet ...................................................... 197
Qurac............................................................94

r
Radio ............................................................73
Rann .................................................117–118
Reach, the .......................................134–135
Red, the .................................................... 172
Religion of Crime Cultist ................34–35
Replikon ......................................................99
Rheelasia.....................................................94
Robinson Park ...........................................38
Rocket Elite ................................................95
Rocket Red .................................................95
Rock of Eternity ..................................... 177
Rubberduck ............................................ 157
Rue De L’Artes ...........................................50
Russia ....................................................94–95
Rutland ........................................................57
Ryand’r ..................................................... 133

s
Salem ...........................................................57

San Francisco ............................................74
Santa Prisca .........................................76–77
Sasha Bordeaux ........................................27
Saturn ................................................99–103
Scalphunter ...............................................19
Science Police ...............................199–200
Science Police Officer .......................... 199
Seven Deadly Brothers ...................90–91
Sgt. Rock .....................................................23
Shade the Changing Man .................. 185
Shadow Demons .................................. 188
Shadowlands ......................................... 177
Shaolin Robot ...........................................90
Skartaris ................................................... 177
Slabside Prison .........................................54
Smallville .............................................64–65
Soccer ..........................................................61
Socialist Red Guardman .................91–92
Solovar..................................................78–79
Sonar ............................................................85
Sorcerer’s World .................................... 178
Source Wall ............................................. 142
Special Crimes Unit .................................32
Speed Force ............................................ 188
Spider Guild ............................................ 135
Squire ....................................................80–81
Starbreaker ............................................. 116
Star City ................................................67–69
Starfire ...................................................... 127
Starman .................................................... 135
Steppenwolf ..................................180, 183
St. Martin’s Island .....................................31
Stompa ............................................182–183
Strata ......................................................... 126
St. Roch ................................................50–51
Stryker’s Island ..........................................54
Sun-Eaters ............................................... 136
Superboy-Prime ...........................144–146
Superman ................................................ 150
Superman-Prime..........................207–208
System .............................................206–207

t
Takron-Galtos ......................................... 122
Television .............................................72–73
Tellus ................................................197–198
Terrebonne Parish ............................50–52
Thanagar .........................................118–119
The Justice League ............................... 150
Theodore Knight Park ............................50
The Silver City ........................................ 174
Thunderbolt, the ...............................42–43
Thunderer ............................................... 184
Thunderers of Qward .................187–188
Thundermind ............................................91
Tibet .............................................................95
Tigorr......................................................... 134
Time Bubble ........................................... 200
Time Commander .......................211–212
Time Institute ......................................... 200
Time Stream ........................................... 191
Time Trapper .................................212–213
Time Travel .....................................191–192

Time Viewer ............................................ 200
Titan .......................................................... 203
Titanian Refugee ................................... 203
Tracer ........................................................ 149
Tribulus............................................126–127
Tricorner ......................................................37
Tropidor ......................................................77
Turk County ...............................................50

u
Ultra the Multi-Alien ............................ 136
United Galaxies ..................................... 206
United Planets ..............................192–205
Government .......................................... 199

Unknown Soldier .....................................23
Upper East Side ........................................38
Upper West Side.......................................38
Uruguay ......................................................77

V
Vanishing Point ..................................... 208
Vanity ....................................................74–75
Vartox the Hyper-Man ........................ 137
Vega System ..................................119–121
Ventura, the Gambler’s Planet ......... 122
Venus ...........................................................97
Viceroy .........................................................57
Virman Vundabar .................................. 183
Virmin Vundabar ................................... 180
Vlatava .........................................................85
Vril Dox II .........................................124–125

w
Warhawk .................................................. 150
Warpath ......................................................75
Washington, D.C. .....................................57
Waverider ................................................ 213
Waymore ....................................................65
Weaponers of Qward .......................... 187
Whisper A’Daire ........................................34
Wildstar ...........................................126–127
Wintersgate Manor .............................. 186
Witchroad Ritual ................................... 161
Wood King .............................................. 114

x
Xebel ......................................................... 188
Xylon the Renegade ............................ 128

y
Yankee Poodle ....................................... 157

z
Zamarons, the ........................................ 110
Zandia ..........................................................85
Z-Building, the ....................................... 155
Zero Hour ...................................................25
Zoo Crew, the ................................154–157
Zoocruiser, the ....................................... 155
Zulu Boulevard .........................................50

Page 224

TM

lICenselICenseIndexIndex Index 223223lICenselICense

lICenselICense
oPen GaMe LiCenSe Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Re-
served.

1. definitions: (a)”Contributors” means the copyright and/or
trademark owners who have contributed Open Game Content;
(b)”Derivative Material” means copyrighted material including deriva-
tive works and translations (including into other computer languag-
es), potation, modification, correction, addition, extension, upgrade,
improvement, compilation, abridgment or other form in which an
existing work may be recast, transformed or adapted; (c) “Distrib-
ute” means to reproduce, license, rent, lease, sell, broadcast, publicly
display, transmit or otherwise distribute; (d)”Open Game Content”
means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody
the Product Identity and is an enhancement over the prior art and
any additional content clearly identified as Open Game Content by
the Contributor, and means any work covered by this License, includ-
ing translations and derivative works under copyright law, but specifi-
cally excludes Product Identity. (e) “Product Identity” means product
and product line names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories, storylines, plots, themat-
ic elements, dialogue, incidents, language, artwork, symbols, designs,
depictions, likenesses, formats, poses, concepts, themes and graphic,
photographic and other visual or audio representations; names and
descriptions of characters, spells, enchantments, personalities, teams,
personas, likenesses and special abilities; places, locations, environ-
ments, creatures, equipment, magical or supernatural abilities or ef-
fects, logos, symbols, or graphic designs; and any other trademark
or registered trademark clearly identified as Product identity by the
owner of the Product Identity, and which specifically excludes the
Open Game Content; (f ) “Trademark” means the logos, names, mark,
sign, motto, designs that are used by a Contributor to identify itself
or its products or the associated products contributed to the Open
Game License by the Contributor (g) “Use”, “Used” or “Using” means
to use, Distribute, copy, edit, format, modify, translate and otherwise
create Derivative Material of Open Game Content. (h) “You” or “Your”
means the licensee in terms of this agreement.

2. the License: This License applies to any Open Game Content that
contains a notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice to
any Open Game Content that you Use. No terms may be added to or
subtracted from this License except as described by the License itself.
No other terms or conditions may be applied to any Open Game Con-
tent distributed using this License.

3. offer and acceptance: By Using the Open Game Content You indi-
cate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this
License, the Contributors grant You a perpetual, worldwide, royalty-
free, non-exclusive license with the exact terms of this License to Use,
the Open Game Content.

5. representation of authority to Contribute: If You are contributing
original material as Open Game Content, You represent that Your Con-
tributions are Your original creation and/or You have sufficient rights to
grant the rights conveyed by this License.

6. notice of License Copyright: You must update the COPYRIGHT NO-
TICE portion of this License to include the exact text of the COPYRIGHT
NOTICE of any Open Game Content You are copying, modifying or dis-
tributing, and You must add the title, the copyright date, and the copy-
right holder’s name to the COPYRIGHT NOTICE of any original Open
Game Content you Distribute.

7. Use of Product identity: You agree not to Use any Product Iden-
tity, including as an indication as to compatibility, except as expressly
licensed in another, independent Agreement with the owner of each
element of that Product Identity. You agree not to indicate compat-
ibility or co-adaptability with any Trademark or Registered Trademark

in conjunction with a work containing Open Game Content except as
expressly licensed in another, independent Agreement with the owner
of such Trademark or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a challenge to the
ownership of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and interest in
and to that Product Identity.

8. identification: If you distribute Open Game Content You must
clearly indicate which portions of the work that you are distributing are
Open Game Content.

9. Updating the License: Wizards or its designated Agents may pub-
lish updated versions of this License. You may use any authorized ver-
sion of this License to copy, modify and distribute any Open Game Con-
tent originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with
every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the
Open Game Content using the name of any Contributor unless You
have written permission from the Contributor to do so.

12. inability to Comply: If it is impossible for You to comply with any
of the terms of this License with respect to some or all of the Open
Game Content due to statute, judicial order, or governmental regula-
tion then You may not Use any Open Game Material so affected.

13. termination: This License will terminate automatically if You fail
to comply with all terms herein and fail to cure such breach within 30
days of becoming aware of the breach. All sublicenses shall survive the
termination of this License.

14. reformation: If any provision of this License is held to be unen-
forceable, such provision shall be reformed only to the extent neces-
sary to make it enforceable.

15. CoPyriGht notiCe

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document, Copyright 2000, Wizards of the Coast, Inc.,
Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original
material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document, Copyright 2002-2004, Wizards of
the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles
Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney
Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte
Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John
Tynes, Andy Collins, and JD Wiker.

Mutants & Masterminds, Copyright 2002, Green Ronin Publishing; Au-
thor Steve Kenson.

Advanced Player’s Manual, Copyright 2005, Green Ronin Publishing: Au-
thor Skip Williams.

Silver Age Sentinels d20, Copyright 2002, Guardians of Order, Inc.; Authors
Stephen Kenson, Mark C. Mackinnon, Jeff Mackintosh, Jesse Scoble.

Mutants & Masterminds, Second Edition, Copyright 2005, Green Ronin
Publishing; Author Steve Kenson.

DC Adventures Hero’s Handbook Copyright © 2010 DC Comics.
All related characters and elements are trademarks of and © DC
Comics.
(s13)
Author Steve Kenson.

DC Adventures: Universe, Copyright © 2013 DC Comics.
All related characters and elements are trademarks of and © DC
Comics.
(s13)
Authors Darren Bulmer, Leon Chang, James Dawsey, Seth Johnson,
Steve Kenson, Jon Leitheusser, Christopher McGlothlin, John Polojac,
Aaron Sullivan

Similer Documents