Download Composing Music for Video Games PDF

TitleComposing Music for Video Games
File Size91.8 KB
Total Pages25
Table of Contents
                            Course Catalog Description
Getting Started
Staff Information
Class/Instructor Expectations
Rubric Tables
Outline - Topics by Unit
Course Overview
Grading and Policies
Course Materials and Resources
ADA 508 Compliance
Unit 01 - Introductions, Course Overview, In-game vs. Cinematic Scoring,
Tools/Resources, Common Terminology, and Music Engines
Unit 02 - Technology/Tools for asset creation and processing, Music Engines I – Looping
Unit 03 – Project Management I, Mixing, Music Engines II –
Merging Stems
Unit 04 – Composing for Different Genres, Project Management II – Pre-Production, Music
Engines III – Branching
Unit 05 - Electronics vs. Live Musicians , Project Management III – Compartmentalizing &
Scheduling, Music Engines IV – Zones, Flags & Triggers
Unit 06 - Audio Delivery Formats, Project Management IV – Budgeting, Music Engines V –
Unit 07 - Project Management V – Contracts, Music Engines VI – God of War style
Unit 08 - Music Engines VII – Composing in Segments
Unit 09 – Middleware Engines
Unit 10 - Project Management VI – Your Music Team, Music Engines VII – Layers & Stems
Unit 11 – Final Projects due, Audio Implementation and Music Systems, Demos
Unit 12 - Final Project Review and course wrap-up
Document Text Contents
Page 1

(Composing Music for Video Games) Course Syllabus (Lennie Moore) 1

Course Title: Composing Music for Video Games

Course Catalog Description:

Composing Music for Video Games (Online)

Through weekly writing assignments, online lectures and audio-visual demonstrations,
composers gain an understanding of the composition techniques, organization, and delivery
formats unique to the video game industry using the Blackboard system. Topics include in-game
versus cinematic scoring; budgeting and project management; contracts; technology tools for
asset creation and processing; music engines and compositional techniques specific to video
game music; electronic music creation versus using live musicians; mixing; composing for
different game genres and audio formats, delivery of assets for different console formats such
as Xbox/Xbox 360, PS2/PS3, PC, GameCube, and handheld devices (GameBoy, Nintendo DS).
Weekly composition assignments focus on writing original adaptive music similar to works
created for current games. Prerequisite: Some composition background. Since outside
composition projects are assigned, students must create final mixes outside of class with their
own composition tools such as: Pro Tools, Logic, Digital Performer, Cubase SX, Nuendo,
Sonar, or Reason and upload them to the Blackboard. Enrollment limited; early enrollment

Lennie Moore , composer of music for the Watchmen Motion Comic (2009 G.A.N.G. Awards
winner) and such video games as Star Wars: The Old Republic, Magic the Gathering: Duel of
the Planeswalkers, Dirty Harry, Dragonshard, The Lord of the Rings: The War of the Ring,
Plague of Darkness, and Outcast (Infogrames, AIAS Best Music Nominee 2000). Mr. Moore
also has composed and orchestrated music for feature films, television movies, and

Page 2

(Composing Music for Video Games) Course Syllabus (Lennie Moore) 2

Instructor Lennie Moore

Composing Music for Videogames

This class is an intense, hands-on workshop on composing music for videogames and I will be
challenging you for the next twelve weeks - breaking down your conceptions of what composing
is, building your abilities to compose adaptive music, and introducing you to many of the things I
consider when creating music for video games. Enjoy the class and prepare for the unknown!

Getting Started
I suggest starting with a review of the syllabus, which you'll find by clicking on the syllabus
button on the upper left side of the Blackboard.

You will also need the following:

 A sequencing host software (Logic, Cubase, Pro Tools, etc.) and familiarity with how to
export audio mixes of your compositions into 44.1KHz 16-bit .wav audio format.

 I recommend an Audio editing tool like Pro Tools, Bias Peak, Sony Sound Forge,
Steinberg WaveLab or the like to really do detailed edits of things like seamless loops..

 I also heartily recommend Ableton Live, which is a tool I use to simulate video game
music engines for testing my adaptive compositions (I'll be showing you examples of this
in my course).

 Apple Quicktime Pro (costs about $30 and you can save and edit Quicktime movies from
the web easily, convert movies and audio to various formats - a great buy)

 Adobe Acrobat or Acrobat Reader (the full version of Acrobat allows you to create and
edit pdfs - a slick tool for making docs look great for your clients)

If you have questions, I can be reached at the phone number and email address listed below.
I'm a busy guy, so be respectful of that and I'll do my best to assist you ASAP.

Lennie Moore

Studio: (707) 260-2400

email: [email protected]

Page 12

Syllabus – accessible from the Syllabus tab on the Course Menu and available in PDF file
format in the Course Documents section.

Textbooks – There are no required textbooks at this time for this course. For recommended
reading, there is currently only one book available that I feel can be helpful:

The Complete Guide to Game Audio, Second Edition
Author: Aaron Marks
Publisher: Focal Press, 2009
ISBN: 978-0-240-81074-4

Handouts – You’ll find these in the Classroom and Course Documents sections of the Course

Lectures, Video Tutorials, and Classroom – You’ll find these in the Classroom and Course
Documents sections of the Course Menu.

Articles – Also in the Classroom and Course Documents sections.

External links – I’ve included many useful links in the External Links section of the Course

Discussion and Reflection Rubric Tables – see page 6-7 of this Syllabus.

Page 13

Section 508
ADA 508 The Law
Disabilities Act (ADA) Section 508 Compliance Web site
Access Board
U.S. Department of Labor The Americans with Disabilities Act of 1990
U.S. Department of Justice 508 Home page
U.S. Department of Justice ADA Regulations & Technical Assistance Materials
W3C Web Accessibility Initiative (WAI)
W3C Improving the Accessibility of Your Web Site
Web Accessibility in Mind Articles
Web Accessibility in Mind Resources

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